This building allows you to perform spying missions and countermeasures.
In the Tavern you can hire spies to do some dirty work for you. Spies will help by gathering knowledge about your enemies, be it troop numbers or building levels. You should be careful though, your enemy can activate countermeasures to provide you with false information.
Each countermeasure can help you in different ways. You can learn more about what each technology (countermeasure) does, by reading through the section below.
If you have choosen the 'Guild of Thieves' order from the Hall of Order, you are able to sabotage your enemy's villages. In order to do that, you need at least 3 spies to send.
For counter meassures to work, you need at least one spy in your village. Counter meassures only have a slight chance of being activated when spied.
The Tavern becomes available when your Headquarters has reached level 8.
|Tavern research information|
|3||Camouflage||This research unlocks the camouflage countermeasure. With camouflage you can deceive enemy spies who have infiltrated your village and mislead them to report a false building level of one of your structures back home.|
|6||Switch weapons||This research unlocks the switch weapon countermeasure. This countermeasure deceives your opponents by switching the troop numbers of two random military units with each other, thus making your enemies come to wrong conclusions about the real strength and composition of your army.|
|9||Dummies||This research unlocks the dummies countermeasure. With dummies you can bluff other players by feinting empty army slots to be occupied by Spearmen.|
|12||Exchange||This research unlocks the exchange countermeasure. Exchange forces a spy who failed to scout your village to instead submit a report of his or her own village to you.|
The maximum level of the Tavern is 15.
|Level 1 - 5||Level 6 - 10||Level 11 - 15|
|Click on each building level to see a bigger image.|