m (→Your Order)
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|Spies are great at preparing attacks.
|Spies are great at preparing attacks. them to gather crucial information about buildings or units in an enemy village. If there are no enemy Spies there, your mission will automatically be successful. Otherwise, there is a chance of failure.
|The only thing better than fighting off enemy Spies
|The only thing better than fighting off enemy Spies is to deceive them. Research and activate different countermeasures to do so. When an enemy Spies into your village, there is a chance that your active countermeasures will trigger.
'Camouflage' fools enemy Spies about building levels, 'Dummies' sets up fake units and 'Switch Weapons' disguises two unit types. 'Exchange' works a little differently: it allows you to
'Camouflage' fools enemy Spies about building levels, 'Dummies' sets up fake units and 'Switch Weapons' disguises two unit types. 'Exchange' works a little differently: it allows you to information from enemy spies
|Activate one countermeasure
|Activate one countermeasure
|4 x Master of Loot
|4 x Master of Loot
=== Second Village ===
=== Second Village ===
Revision as of 09:11, 19 September 2014
Every player is presented with a series of quests in the beginning of the game. By completing these quests you gain rewards, such as resource boosters, premium features, units, etc.
There are different types of quests, all of which are separated into different quest groups. The quests' focus is to guide you through your first steps in the game.
Where can I find the quests?
You can find the quests on the left. They will be looking like the picture to the right.
Each quest group is made up of a number of quests that need to be done before you can continue to new quests.
|Welcome to Tribal Wars 2||Now that you mastered the tutorial you should get yourself familiar with the other aspects of the game. Let's start by learning how to get those precious resources!||Reach building level 1 for the Timber Camp||2 x Build Cost Reduction|
|Your Timber Camp||There are three resources: Wood, Clay and Iron. You need them to build and to recruit units. At the beginning of the game you will need plenty of Wood!
Upgrade the level of your Timber Camp to increase your Wood production.
|Reach building level 2 for the Timber Camp||100 x Wood|
|Your Clay Pit||Clay is used mainly for buildings. You will need tons of it to develop your village.
Upgrade the level of your Clay Pit to increase your Clay production.
|Reach building level 1 for the Clay Pit||100 x Clay|
|Your Iron Mine||Iron becomes important a little later in the game. It is used mainly for units. If you want to have a huge army, you will need a lot of Iron!
Upgrade the level of your Iron Mine to increase your Iron production.
|Reach building level 1 for the Iron Mine||100 x Iron|
|Your Farm||People want to eat. This is where your fourth resource comes into play: Provisions. You get Provisions from your Farm. You need them to support your buildings and units.||Reach building level 2 for the Farm||Wood Booster|
|Your inventory||Access your inventory by clicking the 'Shop / Inventory' button at the bottom of the screen. Items, like the ones you get from quests, are stored there. Most of them you can use directly in the inventory. They will be applied to your current village.||Use the item once: Wood Booster||30 Spearmen|
|Your Warehouse||Wood, Clay and Iron are stored in your Warehouse. But its capacity is limited: You will lose any resources that you cannot store! Make sure to upgrade your Warehouse to be able to keep more of each resource.||Reach building level 2 for the Warehouse||Unlock Technology|
|Knowledge is power||For many buildings you can unlock special benefits by researching technologies. However, you need to get the buildings to a certain level before you can research a technology. Or, you use Crowns!
Open the menu of your Warehouse and research the 'Attic'. You can use the 'Unlock Technology' item that you got from the previous quest.
|Have the 'Attic' research once||200 x Wood|
200 x Clay
200 x Iron
|Your Tribe||Tribal Wars 2 is a team game. You can play it on your own, but success comes with numbers. Sooner or later you should join forces with other players. Be in a Tribe!||Be in a Tribe once||2 x Master of Loot|
|Attack the barbarians!!!||More fun than producing resources is looting them! Why don't you go and raid a Barbarian Village. Send some units! Later you will learn to optimize your army in regards to traveling time, the carrying capacity for loot, the combat strength and the discipline. But for now, Spearmen will do just fine!||Fight one battle with at least 10 Spearmen||20 Axe Fighters|
|Attack protection||Don't worry about incoming attacks quite yet. For the first number of days every player is protected from attacks. However, if you attack another player in this time, your attack protection will end immediately. The good news: Barbarians are no players. Feel free to attack their villages and loot their resources!
Check the top right of your screen, under the units. The time remaining for your attack protection is displayed there.
|Fight one battle with at least 10 Spearmen||2 x Master of Loot|
|Introduce you to the world||The world needs to know you. Your village needs a name! Make it a good one...||Rename village once||200 x Wood|
200 x Clay
200 x Iron
|The building queue||There is a limit to upgrading your buildings: At the beginning you can work on 1 building and have another building project queued up. You can see your building queue list in the Headquarters and at the right of your screen.
Click on the first building in the list. You will see the level under construction and the time it takes to complete. If you cancel a building project, you get a refund of 90% of the invested resources.
|Reach building level 3 for the Timber Camp||200 x Wood|
|Deepening the Clay Pit||Check the menu of one of your resource buildings. There you can see the exact amount of the current production as well as the production at the next level. If you need more resources, you can increase your production by using a booster. It will provide a 20% bonus!||Reach building level 3 for the Clay Pit||200 x Clay|
|More mines and timelines||Press the arrow button at the bottom of the screen. That opens up the Timeline. It is a very useful tool to monitor all actions involving your current village. The upper half shows army movements, while the lower part displays all building and recruiting efforts.||Reach building level 3 for the Iron Mine||200 x Iron|
|The hero's likeness||The Paladin is leading your units into battle. He is a very powerful entity. Later on you will be able to equip him with weapons that grant bonuses to your army. But there can be only one true hero - you cannot have more than one Paladin at a time.||Reach building level 1 for the Statue||Instantly recruit the paladin|
|Summon a hero||Of course you need a real hero to lead your units into battle! Use the Statue to summon a Paladin. It will take the Paladin some time to arrive.
You can speed up the time by using the item that you get from the previous quest.
|Summon a Paladin||2 x Master of Loot|
|The unknown hero||A true hero needs a name. Choose one worthy of your mighty Paladin!||Rename Paladin once||Instantly recruit the paladin|
Secrets of Success
|Wagonloads of resources||You can never have enough resources. Because you will always need them, your resource buildings are the cornerstone for your growth. Upgrade them so that you always have a fixed income of resources and don't rely on plundering other villages only.||Reach building level 5 for the Timber Camp
Reach building level 5 for the Clay Pit
Reach building level 5 for the Iron Mine
|400 x Wood|
400 x Clay
400 x Iron
|The art of multitasking||The bigger your empire gets, the more challenging it will be to manage it. To help you keep track you can mark villages. Click on any village on the map and choose 'Add groups' from the radial menu. The groups will help you to easily identify threats and opportunities.||Recruit one Spearman||2 x Build Cost Reduction|
|Knights, assemble!||If you want to be a successful general, listen up! Click on the 'Units' button in the main menu. The menu that opens up provides an excellent overview of all military activity in connection with the current village. You can easily see all army movements as well as all units currently in the village.||Fight one battle with at least 10 Spearmen||2 x Master of Loot|
|The art of recruiting||Spearmen are great for a start. But you will need something better soon. Upgrade your Barracks to higher levels to unlock other unit types. Upgrading them has another benefit: With every level of your Barracks, the recruitment time decreases!||Reach building level 2 for the Barracks||20 Spearmen|
|Spearmen first!||Spearmen are great at the beginning. They are a reliable defensive unit and are good at looting other villages. Click on the 'Info' icon on the units in the menu of the Barracks to get details about their strengths and weaknesses!||Recruit one Spearmen||10 Swordsmen|
|Knowledge is power||After every battle you will receive a detailed report. You will see how many units attacked, how many defended, whether you've won or lost and how much resources were looted. Click on the 'Reports' button in the main menu to check it.||Fight one battle with at least 10 Spearmen||200 x Wood|
200 x Clay
200 x Iron
|First aid||There will be bloody battles fought in your villages, with casualties on both sides. If you have a Hospital, some of your defending units can be saved! They will be put into the sickbed and healed. After 6 hours you can discharge them and put them back into action.||Reach building level 1 for the Hospital||3 x Doctor|
|The importance of resources||The Hospital is a great building. As are so many others — with all these fantastic buildings, never lose sight of your resource buildings. They are the key to develop your village and to set up an empire!||Reach building level 7 for the Timber Camp
Reach building level 7 for the Clay Pit
Reach building level 7 for the Iron Mine
|Feed them||Your people need to eat. Never lose sight of your Provisions. There is hardly anything more annoying than saving up resources for a certain building only to find out that you don't have enough Provisions available to build it.||Reach building level 4 for the Farm||3 x Master of Loot|
|A winning strategy||Presets are a great way of making your life as a general easier. Use them to set default armies for attacks.
Once you created a preset at your Rally Point, it appears in the radial menus of other villages. Select it, and an attack will be launched with the units and officers you set before!
|Reach building level 2 for the Rally Point||Deceiver|
|Global plans||There will be a time when you control many villages. Don't worry, you won't have to set the presets again and again for each of your villages — they are always saved in a global list. From that list, you can easily assign them to your villages as you like!||Create one army preset||2 x Grandmaster|
|Plan of Attack||Let's see your preset in action! Use it to attack a village. Select 'Presets' from the radial menu of a village you want to attack. Now you can choose from all the presets that are active in your village.||Fight one battle with at least 10 Spearmen||2 x Doctor|
|The power of Faith||Faith is an important factor when it comes to the combat strength of your units. If you don't have a village with a Chapel or Church in a province, your units will go into battle with only 50% of their strength there.
Your first village already has a Chapel. That means your units fight at full strength in your starting province. Provinces are encircled by boundary stones.
|Reach building level 1 for the Chapel||2 x Build Cost Reduction|
|The Faith of your units||Select a Barbarian Village outside of your province. Check the 'Combat strength' on the 'Send Army' window - it should be at 50%. Compare it with a Barbarian Village in your province. Your units fight at 100% there. You see: The Faith of your units is of great importance!||Fight one battle with at least 20 Axe Fighters and a Paladin||2 x Master of Loot|
|Your Wall||Units are not your only line of defense: Protect your villages against attacks with Walls. They offer a basic defense and provide a bonus to your defending units. And they get better with every level!||Reach building level 1 for the Wall||2 x Doctor|
|Support!||There will be times when you rather want to defend another village instead of attacking it. The good news: You can do so! Send your army as usual, but instead of 'Attack' choose 'Support'. Your units will help defend the supported village until you call them back or the owner of the village sends them home.||Support one village with at least 20 Spearmen||3 x Tactician|
|Attackers||You want to send an attack? Choose among three different offensive units. Axe Fighters are inexpensive and effective in large numbers. The Light Cavalry is expensive, but great at quickly looting Barbarian Villages. Mounted Archers are perfect for attacking villages that are not defended by Archers.||Recruit 40 Axe Fighters||20 Light Cavalry|
|Defenders||You need a good defense for your villages. Choose among four different defensive units. Spearmen are good against cavalry units, Swordsmen take down infantry units easily and Archers are effective against other archer units. Heavy Cavalry is very expensive, but they are the elite of defense, as they have no weak points.||Recruit 40 Swordsmen||20 Archers|
|Lay siege||If you really want to wreak havoc on a village, don't forget your siege weapons at home! Rams take down the enemy village's Wall, while Catapults can be used to damage any building of your choice.||Recruit 10 Ram||10 Catapults|
|It's all about the business.||There is another way of getting the precious resources you need: Trading! All you need is a Market and you can start trading with other players. Every level of your Market will bring new merchants and increase the amount you can trade!||Reach building level 1 for the Market||600 x Wood|
600 x Clay
600 x Iron
|Deal or no deal||If you want to trade, you first need a Market where you can place offers. Any other player can accept them. Your merchants will take your resources and transport them to the player you trade with. In return, their merchants will deliver the resources you're looking for to you.||Create one market offer||Clay Booster|
|An offer you cannot refuse||Maybe you don't even need to create an offer. Before you do, check the Market first. Maybe another player put up the perfect offer for you already!||Accept one market offer||Build Queue Increase|
|Level 10||You need a constant flow of resources coming in. Never forget about developing your resource buildings. They are the backbone of your village!||Reach building level 10 for the Timber Camp
Reach building level 10 for the Clay Pit
Reach building level 10 for the Iron Mine
|1000 x Wood|
1000 x Clay
1000 x Iron
|More units||The more units you have, the better. Your Barracks should never be idle. As a rule of thumb, try to have at least twice as many units in your village as you have village points.||Recruit 42 Spearmen||42 Swordsmen|
|Farm farming||The more units you have, the more Provisions you need. And buildings use them, too. It goes without saying that you should upgrade your Farm as much as possible.||Reach building level 6 for the Farm||6 x Master of Loot|
|The Academy||Expand your empire! Get more villages! But alas, it is not quite that easy! You will need Noblemen to do so. And to attract people of royal blood, you need to have an Academy first.||Reach building level 1 for the Academy||10000 x Wood|
10000 x Clay
10000 x Iron
|Mint a Coin||Your Nobleman will not come for free. You need a Coin to recruit him. And every other Nobleman after that will require even more Coins: You need 2 to recruit your second Nobleman, and already 6 Coins for your third.
Coins are not bound to villages. You can mint them in any village you like and they will still be added together. And don't worry about the investment: If you lose a village or a Nobleman, you can get a new Nobleman without the need of new Coins.
|Mint one Coin||Build Queue Increase|
|The Nobleman||Noblemen are used to conquer villages. Attack a village and take a Nobleman along. If you win the battle, the village's loyalty will be reduced. Once it falls below 0, the Nobleman will leave your army and seize control of the village for you!||Have one Nobleman||2 x Deceiver|
|The Hall of Orders||The Hall of Orders allows you to specialize your village. Use it to select one of three Orders: Choose the 'Templar Knights' if you are an offensive player. Go for the 'Teutonic Knights' Order when you prefer to play defensively. The 'Thieves Guild' is useful for advanced players with many villages.||Reach building level 1 for the Hall of Orders||10 Berserkers|
|Your choice||All three Orders grant different bonuses. Some provide you with unique units that you can recruit in the Hall of Orders. Even better: You can recruit in the Barracks and the Hall of Orders at the same time!
Upgrade your Hall of Orders to level 2.
|Reach building level 2 for the Hall of Orders||Trebuchet|
|The Tavern||Where do you find shady figures, willing to take on more secretive tasks? In your Tavern, of course! Go there to recruit Spies and to plan countermeasures against enemy agents.||Reach building level 1 for the Tavern||4000 x Wood|
4000 x Clay
4000 x Iron
|Spy & Security||Once you have a Tavern, you can recruit your first Spy. For every Spy after that you will have to research a technology in the Tavern first to unlock him.||Train one Spy||2 x Build Cost Reduction|
|Secret mission||Spies are great at preparing attacks. Send them to gather crucial information about buildings or units in an enemy village. If there are no enemy Spies there, your mission will automatically be successful. Otherwise, there is a chance of failure.||Scout once||Unlock Technology|
|Countermeasures||The only thing better than fighting off enemy Spies is to deceive them. Research and activate different countermeasures to do so. When an enemy has sent Spies into your village, there is a chance that your active countermeasures will trigger.
'Camouflage' fools enemy Spies about building levels, 'Dummies' sets up fake units and 'Switch Weapons' disguises two unit types. 'Exchange' works a little differently: it allows you to obtain information from enemy spies instead!
|Activate one countermeasure||4 x Master of Loot|
|Preparation is key||You don't want to conquer a village just to lose it again. You need to be able to defend it, once it joins your empire! Prepare by having a large army ready.||Have units for at least 3000 Provisions||100 Spearmen|
|A noble attack||Remember? To take over a village, you need to reduce its loyalty below 0 with your Noblemen.
Once you conquer a village, all of your surviving units will stay in the new village as support. Also, the village's loyalty will be set to 25.
|Fight one battle with at least one Nobleman||6 x Master of Loot|
|Make the world yours||Congratulations! You've mastered all the basics of Tribal Wars 2. However, as you will play the game you will soon figure out more tricks and tactics. Go for it and make the world yours!||Have 2 Headquarters on level 1||5000 x Wood|
5000 x Clay
5000 x Iron