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==Quests==
 
==Quests==
  
Every players is presented with a series of quests in the beginning of the game. By completing these quests you gain rewards, such as resource boosters, premium features, units, etc.  
+
Every player is presented with a series of quests in the beginning of the game. By completing these quests you gain rewards, such as resource boosters, premium features, units, etc.  
  
There are different types of quests, all of which is separated into different quest groups. These quests focus is the guide you through your first steps of the game.  
+
There are different types of quests, all of which are separated into different quest groups. The quests' focus is to guide you through your first steps in the game.  
  
 
+
===Where can I find the quests?===
===Where can i find the quests?===
 
 
[[File:Help_quests.png|right]]
 
[[File:Help_quests.png|right]]
  
 
You can find the quests on the left. They will be looking like the picture to the right.
 
You can find the quests on the left. They will be looking like the picture to the right.
  
Each quest group contains a number of quests that needs to be done, before you can continue to new quests.  
+
Each quest group is made up of a number of quests that need to be done before you can continue to new quests.  
  
 
When a quest is done, the quest will be marked with an icon looking like a chest, like this: [[File:Quest_Finish.png]]
 
When a quest is done, the quest will be marked with an icon looking like a chest, like this: [[File:Quest_Finish.png]]
  
 +
== The quests ==
 +
 +
Quest indicators in the headquarter will help you determine which buildings you need to upgrade to finish an active quest.
 +
 +
[[File:Quest_indicators.jpg|center|detailed quest indicators]]
  
== The quests ==
 
 
=== The Resources ===
 
=== The Resources ===
 
{|style="text-align:center;"
 
{|style="text-align:center;"
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!width=15%|Rewards
 
!width=15%|Rewards
 
|-
 
|-
|'''Welcome to Tribal Wars 2'''
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|'''Part 1 - Welcome to Tribal Wars 2'''
|Now that you mastered the tutorial you should get yourself familiar with the other aspects of the game. Let's start by learning how to get those precious resources!
+
|My Liege, if you wish to make this village prosperous we must first start by creating a Timber Camp. Lumber is a key necessity for many of our building blueprints.
 
|Reach building level 1 for the [[Timber Camp]]
 
|Reach building level 1 for the [[Timber Camp]]
 
|2 x Build Cost Reduction
 
|2 x Build Cost Reduction
 
|-
 
|-
|'''Your Timber Camp'''
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|'''Part 2 - Your Timber Camp'''
|There are three resources: Wood, Clay and Iron. You need them to build and to recruit units. At the beginning of the game you will need Wood. Plenty of it!
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|Our village can create three major resources: Wood, Clay and Iron. You need them to build structures and to recruit units. During our early development you will need Wood and plenty of it!
Upgrade the level of your Timber Camp to increase your Wood production.
 
 
|Reach building level 2 for the [[Timber Camp]]
 
|Reach building level 2 for the [[Timber Camp]]
|100 x Wood
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|50 x Wood
 
|-
 
|-
|'''Your Clay Pit'''
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|'''Part 3 - Your Clay Pit'''
|Clay is used for buildings mostly. You will need tons of it to develop your village.
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|Clay is very important to upgrading and building structures in the village. There is a deposit of clay nearby, all you need to do is create a Quarry.
Upgrade the level of your Clay Pit to increase your Clay production.
 
 
|Reach building level 1 for the [[Clay Pit]]
 
|Reach building level 1 for the [[Clay Pit]]
 
|100 x Clay
 
|100 x Clay
 
|-
 
|-
|'''Your Iron Mine'''
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|'''Part 4 - Your Iron Mine'''
|Iron becomes important a little later in the game. It is used for units mostly. If you want to have a huge army, you will need plenty of Iron!
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|There are ore deposits deep in the earth, my Liege, we should begin excavating a mine here. Once our city flows with Iron our troops will be armored in the finest suits with well-forged weapons at their sides.
Upgrade the level of your Iron Mine to increase your Iron production.
 
 
|Reach building level 1 for the [[Iron Mine]]
 
|Reach building level 1 for the [[Iron Mine]]
 
|100 x Iron
 
|100 x Iron
 
|-
 
|-
 
|}
 
|}
 
  
 
===First Steps===
 
===First Steps===
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!width=15%|Rewards
 
!width=15%|Rewards
 
|-
 
|-
|'''Your Farm'''
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|'''Part 1 - Your Farm'''
|People want to eat. This is where your fourth resource comes into play: Provisions. You get Provisions from your Farm. You need them to support your buildings and units.
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|Greetings my Liege. I believe you should grant the farmers more land so that we may feed the growing populations as well as your army. Adding more land to the Farms increases our food stores which can be used as Provisions for your troops.
 
|Reach building level 2 for the [[Farm]]
 
|Reach building level 2 for the [[Farm]]
 
|Wood Booster
 
|Wood Booster
 
|-
 
|-
|'''Your inventory'''
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|'''Part 2 - Your inventory'''
|Access your inventory by clicking the 'Shop / Inventory' button at the bottom of the screen. Items, like the ones you get from quests, are stored there. Most of them you can use directly in the inventory. They will be applied to your current village.
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|Already your troops are benefiting from the improved Provisions. 20 Axe Fighters are eager to prove themselves on the battlefield. As a token of our appreciation, the farmers would like to help out at the Timber Camp. All you have to do is a call upon them with the wood booster token in your inventory and they will work for 7 days.
 
|Use the item once: Wood Booster
 
|Use the item once: Wood Booster
|30 Spearmen
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|20 [[Axe Fighter|Axe Fighters]]
 
|-
 
|-
|'''Your Warehouse'''
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|'''Part 3 - Your Warehouse'''
|Wood, Clay and Iron are stored in your Warehouse. But its capacity is limited: You will lose any resources that you cannot store! Make sure to upgrade your Warehouse to be able to keep more of each resource.
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|Now that we have a steady flow of resources being produced, we need to find a place to store them. I highly suggest we improve our warehouse so that we can better organize our resources.
 
|Reach building level 2 for the [[Warehouse]]
 
|Reach building level 2 for the [[Warehouse]]
|Unlock Technology
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|200 x Wood<br>200 x Clay<br>200 x Iron
 +
|-
 +
|}
 +
 
 +
===Laying Down Foundation===
 +
{|style="text-align:center;"
 +
!width=10%|Name
 +
!width=50%|Description
 +
!width=15%|Demands
 +
!width=15%|Rewards
 
|-
 
|-
|'''Knowledge is power'''
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|'''Part 1 - Building bricks'''
|For many buildings you can unlock special benefits by researching technologies. However, you need to get the buildings to a certain level before you can research a technology. Or, you use Crowns!
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|No civilization can become an empire in a day. You must first build up your capital before focusing on expanding your territory. Thus, we must focus on making a good foundation.
Open the menu of your Warehouse and research the 'Attic'. You can use the 'Unlock Technology' item that you got from the previous quest.
+
|Reach building level 2 for the [[Clay Pit]]
|Have the 'Attic' research once
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|200 x Wood<br>200 x Clay
|200 x Wood<br>200 x Clay<br>200 x Iron
 
 
|-
 
|-
|'''Your Tribe'''
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|'''Part 2 - Iron price'''
|Tribal Wars 2 is a team game. You can play it on your own, but success comes with numbers. Sooner or later you should join forces with other players. Be in a Tribe!
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|Iron will help us to build troops and buildings that will vanquish our foes and take what is rightfully ours.
|Be in a [[Tribes|Tribe]] once
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|Reach building level 2 for the [[Iron Mine]]
|2 x Master of Loot
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|200 x Iron
 
|-
 
|-
 
|}
 
|}
  
 +
=== More Resources ===
 +
{|style="text-align:center;"
 +
!width=10%|Name
 +
!width=50%|Description
 +
!width=15%|Demand
 +
!width=15%|Rewards
 +
|-
 +
|'''Part 1 - The building queue'''
 +
|Each of our buildings has a limit on how far we can improve it. Eventually having only one village will not be enough to sustain our growing army, but for now this village will do just fine. If you no longer wish to improve a building you have in your queue, we can cancel the production and get 90% of the invested resources back. I suggest we keep improving our Timber Camp so that we have enough wood for future projects.
 +
|Reach building level 3 for the [[Timber Camp]]
 +
|300 x Wood
 +
|-
 +
|'''Part 2 - Deepening the Clay Pit'''
 +
|We can easily estimate how many resources you will gain by upgrading a building, all you need to do is check the menu of the resource building and check the information I have gathered for you. As you can see our Clay Pits need to produce more clay, you can see how much more clay you will get from upgrading it in my information reports.
 +
|Reach building level 3 for the [[Clay Pit]]
 +
|400 x Clay
 +
|-
 +
|'''Part 3 - More mines and timelines'''
 +
|There should be a gold arrow on the bottom of the screen which will allow my liege to view progress timeline. This will allow you to see when builds are set to finish. I suggest you upgrade the Iron Mines and use the timeline to see when they will be completed.
 +
|Reach building level 3 for the [[Iron Mine]]
 +
|400 x Iron
 +
|-
 +
|}
  
=== Second Steps ===
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=== Resource Building ===
 
{|style="text-align:center;"
 
{|style="text-align:center;"
 
!width=10%|Name
 
!width=10%|Name
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!width=15%|Rewards
 
!width=15%|Rewards
 
|-
 
|-
|'''Attack the barbarians!!!'''
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|'''Part 1 - Making space'''
|More fun than producing resources is looting them! Why don't you go and raid a Barbarian Village. Send some units! Later you will learn to optimize your army in regards to traveling time, the carrying capacity for loot, the combat strength and the discipline. But for now, Spearmen will do just fine!
+
|As we expand our productions, so we must expand our storehouses.
|Fight one battle with at least 10 [[Spearman|Spearmen]]
+
|Reach building level 3 for the [[Warehouse]]
|20 Axe Fighters
+
|400 x Wood<br>400 x Clay<br>200 x Iron
 +
|-
 +
|'''Part 2 - Lumberjacks'''
 +
|Remember that the Lumberjacks sleep all night and work all day and that’s okay, but if needed we will make them work nights as well.
 +
|Reach building level 4 for the [[Timber Camp]]
 +
|200 x Wood<br>200 x Clay
 
|-
 
|-
|'''Attack protection'''
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|'''Part 3 - Pottery'''
|Don't worry about incoming attacks quite yet. For the first number of days every player is protected from attacks. However, if you attack another player in this time, your attack protection will end immediately. The good news: Barbarians are no players. Feel free to attack their villages and loot their resources!
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|Like this clay, your enemies will soon be easily molded and crushed in your hands.
Check the top right of your screen, under the units. The time remaining for your attack protection is displayed there.
+
|Reach building level 4 for the [[Clay Pit]]
|Fight one battle with at least 10 [[Spearman|Spearmen]]
 
 
|2 x Master of Loot
 
|2 x Master of Loot
 
|-
 
|-
|'''Introduce you to the world'''
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|'''Part 4 - Blacksmithing'''
|The world needs to know you. Your village needs a name! Make it a good one...
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|As we get more ore from the mines we will be able to make bigger and better weapons of war.
|Rename village once
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|Reach building level 4 for the [[Iron Mine]]
|200 x Wood<br>200 x Clay<br>200 x Iron
+
|200 x Clay<br>200 x Iron
 +
|-
 +
|}
 +
 
 +
=== Utilizing the Resource Deposit ===
 +
{|style="text-align:center;"
 +
!width=10%|Name
 +
!width=50%|Description
 +
!width=15%|Demand
 +
!width=15%|Rewards
 +
|-
 +
|'''Part 1 - Start a job'''
 +
|Just outside our town is a great deposit of iron, clay and timber that we can take advantage of. Just ask the workers to start on any job available on the board.
 +
|Start a job in the resource deposit
 +
|5 [[Spearman|Spearmen]]
 +
|-
 +
|'''Part 2 - Start Timber work'''
 +
|We should gather wood from the deposit.
 +
|Start a wood job in the resource deposit
 +
|5 [[Spearman|Spearmen]]
 +
|-
 +
|'''Part 3 - Start Clay work'''
 +
|We should gather clay from the deposit.
 +
|Start a Clay job in the resource deposit
 +
|5 [[Spearman|Spearmen]]
 +
|-
 +
|'''Part 4 - Start Iron work'''
 +
|We should gather iron from the deposit.
 +
|Start a Iron job in the resource deposit
 +
|5 [[Spearman|Spearmen]]
 +
|-
 +
|}
 +
 
 +
=== Get an Overview===
 +
{|style="text-align:center;"
 +
!width=10%|Name
 +
!width=50%|Description
 +
!width=15%|Demand
 +
!width=15%|Rewards
 +
|-
 +
|'''Part 1 - Knowledge is power'''
 +
|As the Agricultural Leader has said, knowing how units effect your village is very important. You can always look at a more detailed overview of your units, knowing where they are going and what units are coming into our village for support or attack, by clicking on the Units tab.<br>Right now we should focus on getting our storerooms in order to deal with the resource improvements.
 +
|Reach building level 4 for the [[Warehouse]]
 +
|400 x Wood<br>400 x Clay<br>400 x Iron
 +
|-
 +
|'''Part 2 - Wagonloads of resources'''
 +
|Wood, Clay and Iron are the cornerstones of our village’s growth and development, my liege. We must upgrade them as we expand so that we are able to become self-sustaining, and not solely rely on plundering and looting our enemies’ villages.
 +
|Reach building level 5 for the [[Timber Camp]]<br>Reach building level 5 for the [[Clay Pit]]<br>Reach building level 5 for the [[Iron Mine]]
 +
|600 x Wood<br>400 x Clay<br>400 x Iron
 
|-
 
|-
 
|}
 
|}
  
=== More Resources ===
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=== Capital===
 
{|style="text-align:center;"
 
{|style="text-align:center;"
 
!width=10%|Name
 
!width=10%|Name
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!width=15%|Rewards
 
!width=15%|Rewards
 
|-
 
|-
|'''The building queue'''
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|'''Part 1 - More corn'''
|here is a limit to upgrading your buildings: At the beginning you can work on 1 building and have another building project queued up. You can see your building queue list in the Headquarters and at the right of your screen.
+
|It is not only the laborers and soldiers who need your attention, my liege, but also the ranchers and farmers. They ask for more land, so that they might expand their fields.
Click on the first building in the list. You will see the level under construction and the time it takes to complete. If you cancel a building project, you get a refund of 90% of the invested resources.
+
|Reach building level 3 for the [[Farm]]
|Reach building level 3 for the [[Timber Camp]]
+
|300 x Wood<br>300 x Clay<br>200 x Iron
|200 x Wood
 
 
|-
 
|-
|'''Deepening the Clay Pit'''
+
|'''Part 2 - More space'''
|Check the menu of one of your resource buildings. There you can see the exact amount of the current production as well as the production at the next level. If you need more resources, you can increase your production by using a booster. It will provide a 20% bonus!
+
|We must expand our storage to accommodate the amount of resources our village is producing. With a larger storage area we will be able to better manage our resources.
|Reach building level 3 for the [[Clay Pit]]
+
|Reach building level 5 for the [[Warehouse]]
|200 x Clay
+
|400 x Wood<br>500 x Clay<br>400 x Iron
 
|-
 
|-
|'''More mines and timelines'''
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|'''Part 3 - The Headquarters'''
|Press the arrow button at the bottom of the screen. That opens up the Timeline. It is a very useful tool to monitor all actions involving your current village. The upper half shows army movements, while the lower part displays all building and recruiting efforts.
+
|As we improve other buildings around the village it becomes apparent that your majesty’s quarters have been neglected. By having an elegant and sophisticated Headquarters, your grace, gives the villagers a boost of confidence. All will be in awe of your wondrous palace.
|Reach building level 3 for the [[Iron Mine]]
+
|Reach building level 3 for the [[Headquarters]]
|200 x Iron
+
|1,000 x Wood<br>1,000 x Clay<br>1,000 x Iron
 
|-
 
|-
 
|}
 
|}
  
 +
=== Second Village ===
 +
{|style="text-align:center;"
 +
!width=10%|Name
 +
!width=50%|Description
 +
!width=15%|Demand
 +
!width=15%|Rewards
 +
|-
 +
|'''Part 1 - First job'''
 +
|We have surveyed an area of land in your Province that will make a perfect Second Village for your Grace to work with. By completing certain jobs you can get this pile of rubble into a working city in no time, but beware my Liege, for if you do not complete these tasks in two weeks’ time the villagers will become disgruntled and want to forge on under their own leadership. It’s important to keep this city under your thumb and to check in with them frequently.
 +
|Start a job in the second village
 +
|Resource Deposit Reroll
 +
|-
 +
|'''Part 2 - Complete the job'''
 +
|Once you have finished the job you are currently working on, make sure to complete it and then start the next task
 +
|Collect a job in the second village
 +
|Resource Deposit Reroll
 +
|-
 +
|}
  
 
=== The Hero ===
 
=== The Hero ===
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!width=15%|Rewards
 
!width=15%|Rewards
 
|-
 
|-
|'''The hero's likeness'''
+
|'''Part 1 - The hero's likeness'''
|The Paladin is leading your units into battle. He is a very powerful unit. Later on you will be able to equip him with weapons that grant bonuses to your army. But there can be only one true hero: You cannot have more than one Paladin at a time.
+
|Paladins are essential to our military strategies. He can be a powerful ally that can equip special weapons that grant our army unimaginable strength. Like all great things there can only be one, just as there can only be one great leader, your Grace. If a paladin should fall on the battlefield, we would mourn his loss, but just like the legendary phoenix, a new one would rise to take his place.
 
|Reach building level 1 for the [[Statue]]
 
|Reach building level 1 for the [[Statue]]
 
|Instantly recruit the paladin
 
|Instantly recruit the paladin
 
|-
 
|-
|'''Summon a hero'''
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|'''Part 2 - Summon a hero'''
|Of course you need a real hero to lead your units into battle! Use the Statue to summon a Paladin. It will take the Paladin some time to arrive.
+
|Use the power of the statue to have the Divine choose the most pious mortal vessel to become your Paladin. It will take them some time to arrive, but if you pay your tithe he will appear much faster.
You can speed up the time by using the item that you get from the previous quest.
 
 
|Summon a [[Paladin]]
 
|Summon a [[Paladin]]
|2 x Master of Loot
 
|-
 
|'''The unknown hero'''
 
|A true hero needs a name. Choose one worthy of your mighty Paladin!
 
|Rename [[Paladin]] once
 
 
|Instantly recruit the paladin
 
|Instantly recruit the paladin
 
|-
 
|-
 
|}
 
|}
  
 +
=== Resource Expansions ===
 +
{|style="text-align:center;"
 +
!width=10%|Name
 +
!width=50%|Description
 +
!width=15%|Demand
 +
!width=15%|Rewards
 +
|-
 +
|'''Part 1 - Forest expansions'''
 +
|We have set aside some land that can be easily grown, harvested, and replanted, to give us more wood production.
 +
|Reach building level 6 for the [[Timber Camp]]
 +
|1,000 x Wood
 +
|-
 +
|'''Part 2 - Pit expansions'''
 +
|There is room to grow with the Clay Pits, but I beg you not to send me trudging through the muck again.
 +
|Reach building level 6 for the [[Clay Pit]]
 +
|1,000 x Clay
 +
|-
 +
|'''Part 3 - Mine expansions'''
 +
|The mines are proving to be filled with Iron veins! We shall keep digging until we’ve reached the bottom of the world!
 +
|Reach building level 6 for the [[Iron Mine]]
 +
|1,000 x Iron
 +
|-
 +
|}
  
=== Secrets of Success ===
+
=== Start with Basics ===
 
{|style="text-align:center;"
 
{|style="text-align:center;"
 
!width=10%|Name
 
!width=10%|Name
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!width=15%|Rewards
 
!width=15%|Rewards
 
|-
 
|-
|'''Wagonloads of resources'''
+
|'''Part 1 - Woodworking'''
|You can never have enough resources. Because you will always need them, your resource buildings are the cornerstone for your growth. Upgrade them so that you always have a fixed income of resources and don't rely on plundering other villages only.
+
|We should start off by gathering more resources from the Resource Deposit. Let’s gather wood first.
|Reach building level 5 for the [[Timber Camp]]<br>Reach building level 5 for the [[Clay Pit]]<br>Reach building level 5 for the [[Iron Mine]]
+
|Start a wood job in the resource deposit
|400 x Wood<br>400 x Clay<br>400 x Iron
+
|Daily Unit Deal
 
|-
 
|-
|'''The art of multitasking'''
+
|'''Part 2 - Sculptor'''
|The bigger your empire becomes the more challenging it will get to manage it. To help you keep track you can mark villages. Click on any village on the map and choose 'Add groups' from the radial menu. The groups will help you to easily identify threats and opportunities.
+
|Now gather some Clay.
|Recruit one [[Spearman]]
+
|Start a Clay job in the resource deposit
|2 x Build Cost Reduction
+
|Daily Unit Reroll
 
|-
 
|-
|'''Knights, assemble!'''
+
|'''Part 3 - Ironsmith'''
|If you want to be a successful general, listen up! Click on the 'Units' button in the main menu. The menu that opens up provides an excellent overview of all military activity in connection with the current village. You can easily see all army movements as well as all units currently in the village.
+
|Last collect some Iron. Advisers cannot always get you supplies when you need them, it’s important to utilize your Resource Deposits, village resources and enemy resources to rack up your stores.
|Fight one battle with at least 10 [[Spearman|Spearmen]]
+
|Start a Iron job in the resource deposit
|2 x Master of Loot
+
|20 [[Axe Fighter|Axe Fighters]]
 
|-
 
|-
 
|}
 
|}
 
  
 
=== Military ===
 
=== Military ===
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!width=15%|Rewards
 
!width=15%|Rewards
 
|-
 
|-
|'''The art of recruiting'''
+
|'''Part 1 - The art of recruiting'''
|Spearmen are great as a start. But you will need something better soon. Upgrade your Barracks to higher levels to unlock other unit types. Upgrading them has another benefit: With every level of your Barracks, the recruitment time goes down!
+
|Our army cannot be sustained with mere spearmen. By upgrading the Barracks we will have better facilities to train more diverse units, who will be better equipped to face our enemies.
 
|Reach building level 2 for the [[Barracks]]
 
|Reach building level 2 for the [[Barracks]]
 
|20 [[Spearman|Spearmen]]
 
|20 [[Spearman|Spearmen]]
 
|-
 
|-
|'''Spearmen first!'''
+
|'''Part 2 - Spearmen first!'''
|Spearmen are great at the beginning. They are a reliable defensive unit and are great at looting other villages. Click on the 'Info' icon on the units in the menu of the Barracks to get details about their strengths and weaknesses!
+
|Our Spearman are fearsome warriors, but I do agree that we should look into training other types of units as well. For now let’s recruit a few more Spearman while I train the new recruits into Swordmen.
 
|Recruit one [[Spearman|Spearmen]]
 
|Recruit one [[Spearman|Spearmen]]
 
|10 [[Swordsman|Swordsmen]]
 
|10 [[Swordsman|Swordsmen]]
 
|-
 
|-
|'''Knowledge is power'''
+
|'''Part 3 - Knowledge is power'''
|After every battle you will receive a detailed report. You will see how many units attacked, how many defended, whether you've won or lost and how much resources were looted. Click on the 'Reports' button in the main menu to check it.
+
|Once you attack a village, I will write up a report in your reports screen in the main menu. You will be able to see how many units attacked or defended, and whether or not you have won. This will also detail how much loot you have secured from the fight. Let’s use some of our seasoned Spearmen against a neighboring village and be sure to review my report afterwards!
 
|Fight one battle with at least 10 [[Spearman|Spearmen]]
 
|Fight one battle with at least 10 [[Spearman|Spearmen]]
 +
|Master of Loot
 +
|-
 +
|'''Part 4 - The loot master'''
 +
|The Master of Loot will help us to take more plunder and to bring it back to town faster. Use him well.
 +
|Fight one battle with at least 1 Master of Loot and 10 Provisions
 
|200 x Wood<br>200 x Clay<br>200 x Iron
 
|200 x Wood<br>200 x Clay<br>200 x Iron
 
|-
 
|-
 
|}
 
|}
  
 
+
=== Hospital ===
=== The hospital ===
 
 
{|style="text-align:center;"
 
{|style="text-align:center;"
 
!width=10%|Name
 
!width=10%|Name
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!width=15%|Rewards
 
!width=15%|Rewards
 
|-
 
|-
|'''First aid'''
+
|'''Part 1 - Expansions'''
|There will be bloody battles fought in your villages, with casualties on both sides. If you have a Hospital, some of your defending units can be saved! They will be put into the sickbed and healed. After 6 hours you can discharge them and put them back into action.
+
|With each day of construction we make greater strides in creating a bigger and better command center. With a greater Headquarters and Palace for you, my Liege, we will have the power to take over each and every province.
|Reach building level 1 for the [[Hospital]]
+
|Reach building level 4 for the [[Headquarters]]
|3 x Doctor
+
|1,000 x Wood<br>1,000 x Clay<br>1,000 x Iron
 
|-
 
|-
|'''The importance of resources'''
+
|'''Part 2 - The importance of resources'''
|The Hospital is a great building. As are so many others — with all these fantastic buildings, never lose sight of your resource buildings. They are the key to develop your village and to set up an empire!
+
|Our city is finally starting to have a thriving economy, but we must stay ahead of our spending by improving our resource gathering operations now!
 
|Reach building level 7 for the [[Timber Camp]]<br>Reach building level 7 for the [[Clay Pit]]<br>Reach building level 7 for the [[Iron Mine]]
 
|Reach building level 7 for the [[Timber Camp]]<br>Reach building level 7 for the [[Clay Pit]]<br>Reach building level 7 for the [[Iron Mine]]
|Iron Booster
+
|1,500 x Wood<br>1,500 x Clay<br>1,500 x Iron
 
|-
 
|-
|'''Feed them'''
+
|'''Part 3 - Feed them'''
|Your people need to eat. Never lose sight of your Provisions. There is hardly anything more annoying than saving up resources for a certain building only to find out that you don't have enough Provisions available to build it.
+
|Your people need to eat and Provisions are the life blood of your great city. The Farmer who grows the mightiest stock of corn, nourishes a better warrior, your Grace.
 
|Reach building level 4 for the [[Farm]]
 
|Reach building level 4 for the [[Farm]]
|3 x Master of Loot
+
|2 x Master of Loot
 +
|-
 +
|'''Part 4 - First aid'''
 +
|As our village grows our enemy becomes envious. It’s important that we keep our troops here at home healthy and safe, so that we can protect our resources. By building a Hospital we will be able to heal defensive units that have been wounded in battle. Once the doctors have cleared them you can have them discharged and sent back to work on the wall.
 +
|Reach building level 1 for the [[Hospital]]
 +
|2 x Medics
 
|-
 
|-
 
|}
 
|}
  
 +
=== Continue Working ===
 +
{|style="text-align:center;"
 +
!width=10%|Name
 +
!width=50%|Description
 +
!width=15%|Demand
 +
!width=15%|Rewards
 +
|-
 +
|'''Part 1 - New tasks'''
 +
|As I said it’s important to keep your new village on its toes. Therefore you should finish as many jobs as you can before the two weeks are up.
 +
|Start a job in the second village.
 +
|Resource Deposit Reroll
 +
|-
 +
|'''Part 2 - New rewards'''
 +
|Each job completed brings you closer to having another village under your complete command.
 +
|Collect a job in the second village.
 +
|Resource Deposit Reroll
 +
|-
 +
|}
  
 
=== Plan Preset ===
 
=== Plan Preset ===
Line 246: Line 388:
 
!width=15%|Rewards
 
!width=15%|Rewards
 
|-
 
|-
|'''A winning strategy'''
+
|'''Part 1 - A winning strategy'''
|Presets are a great way of making your life as a general easier. Use them to set default armies for attacks.
+
|By upgrading the Rally Point you can have access to Presets. These are orders you might commonly give to recruit units or send them into battle. These battle plans will make it easier for you to focus on more pressing matters, Commander.
Once you did a preset at your Rally Point, it appears in the radial menus of other villages. Select it, and an attack will be launched with the units and Officers you set before!
 
 
|Reach building level 2 for the [[Rally Point]]
 
|Reach building level 2 for the [[Rally Point]]
|Deceiver
+
|Building Cost Reduction
 
|-
 
|-
|'''Global plans'''
+
|'''Part 2 - Global plans'''
|There will be a time when you control many villages. Don't worry, you won't have to set the presets again and again for every one of your villages — they are always saved in a global list. From that list, you can easily assign them to your villages as you like!
+
|Presets are important for organizing our attack strategies and making your army easier to command. Go to our Rally Point and open it up, than create a preset of units. You can create a preset of units that need to be recruited as well as units you wish to go on attacks to other villages. Try making one with 10 Spearmen.
 
|Create one army preset
 
|Create one army preset
|2 x Grandmaster
+
|Grandmaster
 
|-
 
|-
|'''Plan of Attack'''
+
|'''Part 3 - Plan of Attack'''
|Let's see your preset in action! Use it to attack a village. Select 'Presets' from the radial menu of a village you want to attack. Now you can choose from all the presets that are active in your village.
+
|Use your preset against the Barbarian Village by selecting presets in the menu around the village and choosing the one you made with the 10 Spearmen. Now our troops will be able to attack quickly and effectively!
 
|Fight one battle with at least 10 [[Spearman|Spearmen]]
 
|Fight one battle with at least 10 [[Spearman|Spearmen]]
|2 x Doctor
+
|Medic
 
|-
 
|-
 
|}
 
|}
  
 +
=== Resources ===
 +
{|style="text-align:center;"
 +
!width=10%|Name
 +
!width=50%|Description
 +
!width=15%|Demand
 +
!width=15%|Rewards
 +
|-
 +
|'''Part 1 - Timber!'''
 +
|The Timber Camps are coming along nicely, with each improvement we make the more we reap the rewards!
 +
|Reach building level 8 for the [[Timber Camp]]
 +
|800 x Wood
 +
|-
 +
|'''Part 2 - Red treasure'''
 +
|I have gotten word that the Clay Pit is getting more efficient. The more we invest in clay production the more efficient they can become.
 +
|Reach building level 8 for the [[Clay Pit]]
 +
|800 x Clay
 +
|-
 +
|'''Part 3 - Veins aplenty'''
 +
|The Iron Mine has hit some significant pockets of ore. With more investment in the Mine we will be able to take advantage of this discovery.
 +
|Reach building level 8 for the [[Iron Mine]]
 +
|800 x Iron
 +
|-
 +
|}
 +
 +
=== Emergency Supplies===
 +
{|style="text-align:center;"
 +
!width=10%|Name
 +
!width=50%|Description
 +
!width=15%|Demand
 +
!width=15%|Rewards
 +
|-
 +
|'''Part 1 - Emergency wood requisition'''
 +
|Sometimes you can be in dire need of supplies. Thankfully the Resource Deposit is here to give you much needed resources when you need them most.
 +
|Start a wood job in the resource deposit
 +
|20 [[Axe Fighter|Axe Fighters]]
 +
|-
 +
|'''Part 2 - Emergency clay requisition'''
 +
|You can gather any type of resource from the Resource Deposit and you can even get rewards for the more resources you acquire from it.
 +
|Start a Clay job in the resource deposit
 +
|5 [[Light Cavalry]]
 +
|-
 +
|'''Part 3 - Emergency iron requisition'''
 +
|Remember to gather resources frequently for the best results.
 +
|Start a Iron job in the resource deposit
 +
|5 [[Mounted Archer|Mounted Archers]]
 +
|-
 +
|}
  
=== Faith ===
+
=== The Wall ===
 
{|style="text-align:center;"
 
{|style="text-align:center;"
 
!width=10%|Name
 
!width=10%|Name
Line 272: Line 460:
 
!width=15%|Rewards
 
!width=15%|Rewards
 
|-
 
|-
|'''The power of Faith'''
+
|'''Part 1 - Protect the goods'''
|Faith is an important factor when it comes to the combat strength of your units. If you don't have a village with a Chapel or Church in a province, your units will go into battle with only 50% of their strength there.
+
|A Wall will only keep so many enemies out. It’s important to protect our resources at the source. The Warehouse must be improved to keep the enemy from stealing all our wood, clay and iron supplies.
Your first village already has a Chapel. That means your units fight at full strength in your starting province. Provinces are encircled by boundary stones.
+
|Reach building level 6 for the [[Warehouse]]
|Reach building level 1 for the [[Chapel/Church|Chapel]]
+
|2,000 x Wood<br>2,200 x Clay<br>1,900 x Iron
 +
|-
 +
|'''Part 2 - Grander'''
 +
|By expanding the headquarters we are showing the enemy the wealth of our villages. Each village you have should have quarters befitting a person of your stature. By improving this building we also are able to defend you better when the enemy decides to retaliate against us.
 +
|Reach building level 5 for the [[Headquarters]]
 +
|1,000 x Wood<br>1,000 x Clay<br>1,000 x Iron
 +
|-
 +
|'''Part 3 - Your Wall'''
 +
|My Liege, I do not wish to alarm you, but without a proper wall around the city, you leave us defenseless! A simple Wall can help keep invaders out and gives our defensive troops a boost in combat, but as stronger troops move in a stronger Wall will be needed.
 +
|Reach building level 1 for the [[Wall]]
 +
|200 x Wood<br>300 x Clay<br>200 x Iron
 +
|-
 +
|}
 +
 
 +
=== Second Steps ===
 +
{|style="text-align:center;"
 +
!width=10%|Name
 +
!width=50%|Description
 +
!width=15%|Demand
 +
!width=15%|Rewards
 +
|-
 +
|'''Part 1 - Attack the barbarians!!!'''
 +
|Greetings, Commander! I am your Military Adviser. Our army is now ready to taste real battle! I suggest we raid a Barbarian Village with at least 10 of our Spearmen.
 +
|Fight one battle with at least 10 [[Spearman|Spearmen]]
 +
|200 x Wood<br>200 x Clay<br>200 x Iron
 +
|-
 +
|'''Part 2 - Attack Protection'''
 +
|Your father has given us 3 days of protection from the hostile villages nearby. This should give us enough time to properly fortify and build up this small encampment into a prospering city. The Barbarians are not brave enough to attack your village, Commander, so we need not worry about them. I suggest we continue looting their villages and training more troops!
 +
|Fight one battle with at least 10 [[Axe Fighter|Axe Fighters]]
 +
|Grandmaster
 +
|-
 +
|'''Part 3 - Grand man'''
 +
|Having a strong army means nothing without great leadership. Bring our Grandmaster officer into your next battle to ensure victory!
 +
|Fight one battle with at least a Grandmaster and 10 Provisions
 +
|2 x Master of Loot
 +
|-
 +
|}
 +
 
 +
=== Overseer ===
 +
{|style="text-align:center;"
 +
!width=10%|Name
 +
!width=50%|Description
 +
!width=15%|Demand
 +
!width=15%|Rewards
 +
|-
 +
|'''Part 1 - Eye on the prize'''
 +
|Each completed job brings us closer to finalized village.
 +
|Start a job in the second village.
 +
|500 x Wood<br>500 x Clay<br>500 x Iron
 +
|-
 +
|'''Part 2 - Finalizing jobs'''
 +
|Each job is important to complete. Keep going before time ends!
 +
|Collect a job in the second village
 
|2 x Build Cost Reduction
 
|2 x Build Cost Reduction
 
|-
 
|-
|'''The Faith of your units'''
+
|'''Part 3 - Nearing completion'''
|Select a Barbarian Village outside of your province. Check the 'Combat strength' on the 'Send Army' window - it should be at 50%. Compare it with a Barbarian Village in your province. Your units fight at 100% there. You see: The Faith of your units is of great importance!
+
|You’ve done it! You’ve completed all the jobs for the Second Village, my Liege!
|Fight one battle with at least 20 [[Axe Fighter|Axe Fighters]] and a [[Paladin]]
+
|Finish building the second village
 +
|Build Queue Increase
 +
|-
 +
|}
 +
 
 +
=== Village Improvements ===
 +
{|style="text-align:center;"
 +
!width=10%|Name
 +
!width=50%|Description
 +
!width=15%|Demand
 +
!width=15%|Rewards
 +
|-
 +
|'''Part 1 - Level 10'''
 +
|With deeper mines, wider quarries and bigger logging camps, our village will have the resources to handle a growing army. We should focus on improving them.
 +
|Reach building level 10 for the [[Timber Camp]]<br>Reach building level 10 for the [[Clay Pit]]<br>Reach building level 10 for the [[Iron Mine]]
 +
|1,000 x Wood<br>1,000 x Clay<br>1,000 x Iron
 +
|-
 +
|'''Part 2 - More units'''
 +
|A barracks should never be idle. We must constantly be training new men for the battlefield. I suggest we add a few more Spearmen to our ranks.
 +
|Recruit 5 [[Spearman|Spearmen]]
 +
|10 [[Swordman|Swordsmen]]
 +
|-
 +
|'''Part 3 - Farming'''
 +
|Gracious leader, our Provisions are quickly being used up by our villagers. The farmers do not have enough land to feed the growing population in addition to your army. We should expand their fields and allow more of our villagers to become farmers.
 +
|Reach building level 5 for the [[Farm]]
 
|2 x Master of Loot
 
|2 x Master of Loot
 
|-
 
|-
|'''Your Wall'''
+
|}
|Units are not your only line of defense: Protect your villages against attacks with Walls. They offer a basic defense and provide a bonus to your defending units. And they get better with every level!
+
 
|Reach building level 1 for the [[Wall]]
+
=== The Art of War ===
|2 x Doctor
+
{|style="text-align:center;"
 +
!width=10%|Name
 +
!width=50%|Description
 +
!width=15%|Demand
 +
!width=15%|Rewards
 +
|-
 +
|'''Part 1 - The right calculation'''
 +
|It is important to gauge your opponent before going into battle, but currently we do not have any Spies in this village to help us. Therefore we should proceed with caution against our enemies. You can use the battle reports to see how our units did in the battle and if we are receiving certain bonuses like faith and luck.
 +
|Fight 3 battles with at least 20 Provisions
 +
|250 x Wood<br>250 x Clay<br>250 x Iron
 +
|-
 +
|'''Part 2 - Two ways'''
 +
|In the Barracks you will see there are two categories of units to pick from, offensive and defensive. Offensive units, like the Axe Fighters are great to use against villages to gather loot, while defensive units, like Spearmen are better for keeping our village safe from enemy units.<br>
 +
We need more volunteers for our army, but if you look at the information about each unit type you will see that they require different resources. For example the Spearmen only take 1 Provision each, while the light cavalry takes 4. Let’s recruit units worth 20 Provisions.
 +
|Finish recruiting units for at least 20 Provisions
 +
|Medic
 +
|-
 +
|'''Part 3 - Medic!'''
 +
|By having medics in your army we can reduce the amount of causalities during attacks on enemy cites. Take one on your next enemy siege so that we can keep your troops healthy and fit for future battles.
 +
|Fight one battle with at least a Medic and 10 Provisions
 +
|2 x Medics
 
|-
 
|-
 
|}
 
|}
  
 +
=== Hard work===
 +
{|style="text-align:center;"
 +
!width=10%|Name
 +
!width=50%|Description
 +
!width=15%|Demand
 +
!width=15%|Rewards
 +
|-
 +
|'''Part 1 - No neglect'''
 +
|Wood to build, Clay to hold and Iron to reinforce, with greater resources our city will continue to expand and grow into a Utopia.
 +
|Reach building level 12 for the [[Timber Camp]]<br>Reach building level 12 for the [[Clay Pit]]<br>Reach building level 12 for the [[Iron Mine]]
 +
|1000 x Wood<br>1000 x Clay<br>1000 x Iron
 +
|-
 +
|'''Part 2 - No waste'''
 +
|Unused resources are wasted resources. As our city grows, so should our reserves and stocks.
 +
|Reach level 8 for the [[Warehouse]]
 +
|2 x Grandmaster
 +
|-
 +
|'''Part 3 - No delay'''
 +
|As our army grows, orders become repetitive and hard to manage. I suggest that we upgrade our Rally Point so that you may inform our officers of more of your grand presets.
 +
|Reach building level 3 for the [[Rally Point]]
 +
|20 [[spearman|Spearmen]]
 +
|-
 +
|}
  
=== Unit details ===
+
=== The way of defence===
 
{|style="text-align:center;"
 
{|style="text-align:center;"
 
!width=10%|Name
 
!width=10%|Name
Line 298: Line 605:
 
!width=15%|Rewards
 
!width=15%|Rewards
 
|-
 
|-
|'''Support!'''
+
|'''Part 1 - Sword and shield'''
|There will be times when you rather want to defend another village instead of attacking it. The good news: You can do so! Send your army as usual, but instead of 'Attack' choose 'Support'. Your units will help defend the supported village until you call them back or the owner of the village sends them home.
+
|Spearmen are all well and good, my Liege, but wars cannot be won with them alone. We need to expand our barracks to improve our military teachings. This will allow you to finally recruit the Swordsman.
|Support one village with at least 20 [[Spearman|Spearmen]]
+
|Reach building level 3 for the [[Barracks]].
|3 x Tactician
+
|10 [[swordsman|Swordsmen]]
 
|-
 
|-
|'''Attackers'''
+
|'''Part 2 - Defenders'''
|You want to send an attack? Choose among three different offensive units. Axe Fighters are inexpensive and effective in large numbers. The Light Cavalry is expensive, but great at quickly looting Barbarian Villages. Mounted Archers are perfect for attacking villages that are not defended by Archers.
+
|It is important to note what units are effective against others. Spearmen are good against cavalry units, Swordsmen take down infantry units easily and Archers are effective against other archer units. Heavy Cavalry is very expensive, but they are the elite of defense, as they have no weak points. I have outlined our units strengths and weaknesses in my information reports if you’d like to examine this in further detail.<br>
|Recruit 40 [[Axe Fighter|Axe Fighters]]
+
Now that our renovations to the Barracks have been completed we can start training our villagers into Swordsman.
|20 [[Light Cavalry]]
+
|Recruit 10 [[Swordsman|Swordsmen]]
 +
|10 [[Archer|Archers]]
 
|-
 
|-
|'''Defenders'''
+
|'''Part 3 - Support!'''
|You need a good defense for your villages. Choose among four different defensive units. Spearmen are good against cavalry units, Swordsmen take down infantry units easily and Archers are effective against other archer units. Heavy Cavalry is very expensive, but they are the elite of defense, as have no weak points.
+
|Once we have established allies in the province we can send them support. This will send out our units to help defend the supported village until you give orders to bring them home or the lord or lady in the village sends them back.<br>
|Recruit 40 [[Swordsman|Swordsmen]]
+
Sending a wave of supporting troops can be a sign of friendship between two neighboring villages and may prove to keep peace between the two cities. But Beware, my Liege, some of these lords and ladies are backstabbing snakes waiting for you to let down your guard.
|20 [[Archer|Archers]]
+
|Support one village with at least 1 [[Spearman]]
 +
|2 x Tactician
 
|-
 
|-
|'''Lay siege'''
+
|'''Part 4 - Tactics'''
|If you really want to wreak havoc on a village, don't forget your siege weapons at home! Rams take down the enemy village's Wall, while Catapults can be used to damage any building of your choice.
+
|With a Tactician officer in your army the units can traverse through the world much faster. By traveling faster we can take your enemy by surprise and hit them before they are able to prepare their defenses.
|Recruit 10 [[Ram]]
+
|Support one village with at least 1 [[Swordsman]] and a Tactician
|10 [[Catapult|Catapults]]
+
|2 x Tactician
 
|-
 
|-
 
|}
 
|}
  
 +
=== The Flow of Resources===
 +
{|style="text-align:center;"
 +
!width=10%|Name
 +
!width=50%|Description
 +
!width=15%|Demand
 +
!width=15%|Rewards
 +
|-
 +
|'''Part 1 - Increase production'''
 +
|Our resource income is doing relatively fine, but it could always be better. It’s important to stay ahead of spending by keeping our resources constantly producing.
 +
|Reach building level 14 for the [[Timber Camp]]<br> Reach building level 14 for the [[Clay Pit]]<br>Reach building level 14 for the [[Iron Mine]]
 +
|1500 x Wood <br> 1500 x Clay <br> 1500 x Iron
 +
|-
 +
|'''Part 2 - Store more'''
 +
|As always, when there are more resources to collect, we need more room to store them. Make sure our Warehouse can handle the new improvements to our resources.
 +
|Reach level 10 for the [[Warehouse]]
 +
|800 x Wood<br>800 x Clay<br>800 x Iron
 +
|-
 +
|'''Part 3 - A thousand harvests'''
 +
|Soldiers don’t grow on trees, but they do eat our wheat. It’s important to keep our fields tilled, planted and sown. Expand the Farm and you will see immediate benefits.
 +
|Reach level 8 for the [[Farm]]
 +
|Build Cost Reduction
 +
|-
 +
|}
  
 
=== Market Barker ===
 
=== Market Barker ===
Line 328: Line 660:
 
!width=15%|Rewards
 
!width=15%|Rewards
 
|-
 
|-
|'''It's all about the business.'''
+
|'''Part 1 - A bigger and better palace'''
|There is another way of getting the precious resources you need: trading! All you need is a Market and you can start trading with other players. Every level of your Market will bring new merchants and increase the amount you can trade!
+
|As you know, my Liege, your Headquarters is more than just a beautiful place to live, but a thriving command center to give orders to your people. However, to expand our city plans we must construct a better bureaucracy to handle all the paperwork. I trust your liege will be able to part with the north wing?
 +
|Reach building level 6 for the [[Headquarters]]
 +
|1,500 x Wood<br>1,500 x Clay<br>1,500 x Iron
 +
|-
 +
|'''Part 2 - It’s all about the business'''
 +
|Trade is an important part of everyday life for the common villager. Your people work hard mining, logging and digging, but traders can allow us to trade our overstocked resources for ones that are running scarce. If we invest in the Market we can attract more merchants and allow them to expand their business to increase the amount of resources we can trade.
 
|Reach building level 1 for the [[Market]]
 
|Reach building level 1 for the [[Market]]
 
|600 x Wood<br>600 x Clay<br>600 x Iron
 
|600 x Wood<br>600 x Clay<br>600 x Iron
 
|-
 
|-
|'''Deal or no deal'''
+
|'''Part 3 - Deal or no deal'''
|If you want to trade, you first need a Market. There you can create offers. Any other player can accept them. Your merchants will take your resources and transport them to the player you trade with. In return, their merchants, will deliver the resources you're looking for to you.
+
|Now that we have the market in place we can create an offer with the merchant. They then take our resources and trade them in another town. Afterwards he delivers us the resource we specifically wanted. Be careful who you trade with, though, my Liege, as we do not want to help the enemy.
 
|Create one market offer
 
|Create one market offer
|Clay Booster
+
|Build Cost Reduction
 
|-
 
|-
|'''An offer you cannot refuse'''
+
|'''Part 4 - An offer you cannot refuse'''
|Maybe you don't even need to create an offer. Before you do, check the Market first. Maybe another player put up the perfect offer for you already!
+
|Just as we can create offers for the merchant to sell in neighboring towns, the merchant in our city will have offers from our neighbors. Check the market frequently to see if the merchant has any goods you need.
 
|Accept one market offer
 
|Accept one market offer
|Build Queue Increase
+
|Instant Trade
 +
|-
 +
|}
 +
 
 +
=== Preparations===
 +
{|style="text-align:center;"
 +
!width=10%|Name
 +
!width=50%|Description
 +
!width=15%|Demand
 +
!width=15%|Rewards
 +
|-
 +
|'''Part 1 - Efficient training'''
 +
|Upgrading is not always for researching new troops, but for improving the recruitment times on the ones we currently have. Our men will be more effective and quicker to train with some simple improvements around the Barracks.
 +
|Reach building level 4 for the [[Barracks]].
 +
|20 [[spearman|Spearmen]]
 +
|-
 +
|'''Part 2 - Foresight'''
 +
|While some units will cost us more in wood or Iron, all of your troops take food, because of this we must pay close attention to how much farmspace we have and how much are men are costing us.
 +
|Recruit units for at least 40 provisions.
 +
|5 [[Light Cavalry]]
 +
|-
 +
|'''Part 3 - Ready or not?'''
 +
|At some point the enemy will be at our door and it would be wise if we had a strong one. I suggest we build up our walls around the village so our defensive troops can guard against incoming attacks.
 +
|Reach level 3 for the [[Wall]].
 +
|500 x Clay
 +
|-
 +
|'''Part 4 - Your officers'''
 +
|If we prove ourselves on the battlefield we will be able to attract officers into our ranks. I have invited two great Masters of Loot to our village, if you are able to impress them they have told me they would be willing to help you take two times the loot on a voyage of your choice.
 +
|Fight 5 battles with at least 20 provisions.
 +
|3 x Master of Loot
 +
|-
 +
|}
 +
 
 +
=== Improve the Homestead ===
 +
{|style="text-align:center;"
 +
!width=10%|Name
 +
!width=50%|Description
 +
!width=15%|Demand
 +
!width=15%|Rewards
 +
|-
 +
|'''Part 1 - Grains and wheat'''
 +
|More diverse crops will help keep your troops strong and energized.
 +
|Reach building level 10 for the [[Farm]]
 +
|800 x Wood<br>800 x Clay<br>800 x Iron
 +
|-
 +
|'''Part 2 - South wing addition'''
 +
|The hospital allows our troops to recover after they defend your noble home. By adding another wing we could increase our bed space and allow more of our troops to recover.
 +
|Reach building level 5 for the [[Hospital]]
 +
|500 x Wood
 +
|-
 +
|}
 +
 
 +
=== The Way of Offense===
 +
{|style="text-align:center;"
 +
!width=10%|Name
 +
!width=50%|Description
 +
!width=15%|Demand
 +
!width=15%|Rewards
 +
|-
 +
|'''Part 1 - Axes'''
 +
|My Liege, if we open a new training area in the Barracks we will be able to train a new type of unit, the Axe Fighters.
 +
|Reach building level 5 for the [[Barracks]].
 +
|20 x [[Axe Fighter|Axe Fighters]]
 +
|-
 +
|'''Part 2 - Amass!'''
 +
|Commander! Our first group of Axe Fighters is ready to report for training! I believe a squad of 20 will give us the upper hand against the enemy. While those recruits train, I will find you some well-seasoned horse lords to join you for your next fight.
 +
|Recruit 20 [[Axe Fighter|Axe Fighters]]
 +
|20 [[Light Cavalry]]
 +
|-
 +
|'''
 +
Part 3 - Attacks'''
 +
|Our Axe Fighters and Light Cavalry are now ready for battle. Let’s conquer and loot from the weak villages nearby. Our army grows strong, and under your leadership, it is only a matter of time before this whole province is yours.
 +
|Fight 5 battles with at least 30 provisions
 +
|2000 x Iron
 +
|-
 +
|}
 +
 
 +
=== Espionage ===
 +
{|style="text-align:center;"
 +
!width=10%|Name
 +
!width=50%|Description
 +
!width=15%|Demand
 +
!width=15%|Rewards
 +
|-
 +
|'''Part 1 - Road to the Tavern'''
 +
|We need to add to the infrastructure of our city so that we can benefit from having a Tavern. A Tavern will not only improve your people’s overall happiness, but it will also open up a new area for your Grace to oversee.
 +
|Reach building level 8 for the [[Headquarters]]
 +
|2000 x Wood<br>2000 x Clay<br>2000 x Iron
 +
|-
 +
|'''Part 2 - The Tavern'''
 +
|A Tavern is a great place for your villagers to rest and relax, but there is another purpose, my Liege. There is a person I would like you to meet, a Spy Master, and they have agreed to meet with you once the Tavern has been built.
 +
|Reach building level 1 for the [[Tavern]]
 +
|500 x Wood<br>500 x Clay<br>500 x Iron
 +
|-
 +
|'''Part 3 - Spy & Security'''
 +
|Your Grace, I would like to extend my services to you and give you access to my spy network. Your military is made up of young men, but spies can be anyone. Allow me to train one of your villagers in my arts and you will see my value.
 +
|Train one Spy
 +
|Build Cost Reduction
 +
|-
 +
|'''Part 4 - Secret mission'''
 +
|Now that your spy has been trained we should test their abilities. Send them to an enemy city so they may gather crucial information about buildings or units in the village. If the enemy has no spies of their own they will have no chance of spotting one of ours.
 +
|Spy once
 +
|Unlock Technology
 +
|-
 +
|'''Part 5 - Countermeasures'''
 +
|The only thing better than fighting off enemy Spies, is to deceive them. We can create counter measures in your city to trick an enemy spy.<br>
 +
We can Camouflage our buildings, making them seem more or less important to us.<br>
 +
I can have Dummies placed upon the wall to look as though we have more troops defending us.<br>
 +
I could make our troops swap places and make it seem like our Spearmen are Axe Fighters and our Axe Fighters are Sprearmen.
 +
|Activate one countermeasure
 +
|2 x Master of Loot
 +
|-
 +
|}
 +
 
 +
=== Constant Growth===
 +
{|style="text-align:center;"
 +
!width=10%|Name
 +
!width=50%|Description
 +
!width=15%|Demand
 +
!width=15%|Rewards
 +
|-
 +
|'''Part 1 - The need for resources'''
 +
|An excavation team has reported that there are some promising veins in the mountain that could give us a large amount of Iron from the mines. This would be a great time to expand all the resource departments, while I gather more reports from our other sites.
 +
|Reach building level 16 for the [[Timber Camp]]<br> Reach building level 16 for the [[Clay Pit]]<br>Reach building level 16 for the [[Iron Mine]]
 +
|2000 x Wood <br>2000 x Clay <br>2000 Iron
 +
|-
 +
|'''Part 2 - The need for space'''
 +
|Now that we have the Bunker we can protect 1500 more resources from our enemies. We should keep improving the Warehouse until it is a fortress in its own right.
 +
|Reach level 14 for [[Warehouse]]
 +
|2 x Master of Loot
 +
|-
 +
|'''Part 3 - Left, 2, 3, 4!'''
 +
|An army of our size and status needs a Rallying Point that reflects your Grace’s greatness. Let us keep improving it.
 +
|Reach level 4 for the [[Rally Point]].
 +
|40 x [[swordsman|Swordsmen]]
 +
|-
 +
|'''Part 4 - The need for corn'''
 +
|Our lands are expanding, let us sow the seeds and reap the rewards!
 +
|Reach building level 12 for the [[Farm]]
 +
|2 x Medics
 +
|-
 +
|}
 +
 
 +
=== The Way of the Sloth ===
 +
{|style="text-align:center;"
 +
!width=10%|Name
 +
!width=50%|Description
 +
!width=15%|Demand
 +
!width=15%|Rewards
 +
|-
 +
|'''Part 1 - More efficient workers'''
 +
|As you know, my Liege, improving the headquarters not only gives you access to more technologies, but it also makes my job more efficient. Each time we improve the Headquarters the enemy trembles as it is the ultimate testament of your power.
 +
|Reach building level 10 for the [[Headquarters]]
 +
|2,500 x Wood<br>2,500 x Clay<br>2,500 x Iron
 +
|-
 +
|'''Part 2 - Lazy spies'''
 +
|I think it’s time to add a secret meeting area in the Tavern for our spies. They are starting to get too distracted by the drinks and other patrons.
 +
|Reach building level 2 for the [[Tavern]]
 +
|2 x Grandmaster
 +
|-
 +
|'''Part 3 - Lazy merchants'''
 +
|The more options we have for trade the better. I think adding another Merchant to the marketplace would be a wise move.
 +
|Reach building level 2 for the [[Market]]
 +
|2 x Instant Trade
 +
|}
 +
 
 +
=== Military Might===
 +
{|style="text-align:center;"
 +
!width=10%|Name
 +
!width=50%|Description
 +
!width=15%|Demand
 +
!width=15%|Rewards
 +
|-
 +
|'''Part 1 - Training Grounds'''
 +
|The more we expand the Barracks the better access we will have to military technology. By creating the Training Grounds we can increase your army’s discipline by 33%. Discipline increases your army arrival time estimation which allows you to send your units with more precision. This could greatly turn the tide of battle.
 +
|Reach building level 7 for the [[Barracks]].
 +
|500 x Wood <br>500 x Clay <br>500 x Iron
 +
|-
 +
|'''Part 2 - Improved faith'''
 +
|Improving the Statue will allow this vessel to carry your orders more effectively. Those who walk beside me shall be swept with faith and we will move through your lands with haste. I am here to serve you, Master.
 +
|Reach building level 2 for [[Statue]].
 +
|Instantly recruit the paladin
 +
|-
 +
|'''Part 3 - Walled-Off'''
 +
|When your Liege has time, please look at the reports we have drawn up on the Wall. Here you can see the current protection bonus the Wall is serving, and the estimated protection if we upgraded it to the next level. Our Wall is the first line of defense in protecting our great village, I suggest that we keep it in peak condition.
 +
|Reach building level 4 for [[Wall]].
 +
|600 x Clay
 +
|-
 +
|'''Part 4 - Offense is the best defense'''
 +
|Commander, it is important to keep our offensive units out on the battlefield, looting and pillaging, while our defensive units stay behind the Wall to guard our village. If our enemy strikes our town while our offensive units are stationed we could risk heavy casualties.
 +
|Fight 10 battles with at least 30 provisions
 +
|5 x Master of Loot
 +
|-
 +
|}
 +
 
 +
=== More Building ===
 +
{|style="text-align:center;"
 +
!width=10%|Name
 +
!width=50%|Description
 +
!width=15%|Demand
 +
!width=15%|Rewards
 +
|-
 +
|'''Part 1 - Adding another floor'''
 +
|Your Grace’s Palace is a sight to behold, but another floor would allow us to make more elegant quarters for your War room.
 +
|Reach building level 14 for the [[Headquarters]].
 +
|3000 x Wood <br>3000 x Clay <br>3000 x Iron
 +
|-
 +
|'''Part 2 - Bigger Tavern'''
 +
|Investing in the Tavern allows me to find better recruits for you spies and will give us more advantages against the enemy.
 +
|Reach building level 3 for [[Tavern]].
 +
|500 x Wood <br>500 x Clay <br>500 x Iron
 +
|-
 +
|'''Part 3 - To train a Spy'''
 +
|It is important to keep a good supply of spies handy for when you need them. I can train more, but remember better pay gets better results.
 +
|Train one Spy
 +
|Unlock Technology
 
|-
 
|-
 
|}
 
|}
  
 +
=== Secrets of Success===
 +
{|style="text-align:center;"
 +
!width=10%|Name
 +
!width=50%|Description
 +
!width=15%|Demand
 +
!width=15%|Rewards
 +
|-
 +
|'''Part 1 - More units, less time'''
 +
|Our enemies are constantly getting stronger and we must recruit units faster to compete with them. More sparring rooms and better teachers will allow us to train units faster taking boys and molding them into men of arms.
 +
|Reach building level 10 for the [[Barracks]].
 +
|20 [[Archer|Archers]]
 +
|-
 +
|'''Part 2 - Achilles' heel'''
 +
|Our city is growing and our farms are producing a surplus of Provisions for our people. I believe this is an ideal time to get fresh young recruits through training, but it is up to you what kind of troops you wish make. I have started training a handful of horsemen, teaching them how to use their bows on horseback. They should be ready with this new wave of recruits.
 +
|Recruit units for at least 60 provisions
 +
|5 [[Mounted Archer|Mounted Archers]]
 +
|-
 +
|'''Part 3 - Speed bump'''
 +
|With our troops going out to deal with barbarians and enemy soldiers, we leave ourselves vulnerable to attack. Might I suggest we fortify our walls to protect the village. Stronger walls will encourage our troops to defend the village from incoming attacks.
 +
|Reach building level 6 for the [[Wall]]
 +
|800 x Wood
 +
|-
 +
|'''Part 4 - More battle!'''
 +
|Commander! Our army does us no good sitting inside our walls. Send them out to plunder riches and bring you the resources you need to make your capital great!
 +
|Fight 10 battles with at least 40 provisions
 +
|1,500 x Wood<br>1,500 x Clay<br>1,500 x Iron
 +
|-
 +
|}
  
=== Village Improvements ===
+
=== Essentials to the Kingdom ===
 
{|style="text-align:center;"
 
{|style="text-align:center;"
 
!width=10%|Name
 
!width=10%|Name
Line 353: Line 933:
 
!width=15%|Rewards
 
!width=15%|Rewards
 
|-
 
|-
|'''Level 10'''
+
|'''Part 1 - More jobs'''
|You need a constant flow of resources coming in. Never forget about developing your resource buildings. They are the backbone of your village!
+
|Your people crave jobs and wish to work in your mines, camps and pits to gather more resources for you, your Grace. Expand the resource projects so they may serve you better.
|Reach building level 10 for the [[Timber Camp]]<br>Reach building level 10 for the [[Clay Pit]]<br>Reach building level 10 for the [[Iron Mine]]
+
|Reach building level 18 for the [[Timber Camp]]<br>Reach building level 18 for the [[Clay Pit]]<br>Reach building level 18 for the [[Iron Mine]]
|1000 x Wood<br>1000 x Clay<br>1000 x Iron
+
|2,500 x Wood<br>2,500 x Clay<br>2,500 x Iron
 +
|-
 +
|'''Part 2 - More room'''
 +
|If you create more jobs to get more resources, we will need more room to store them.
 +
|Reach building level 16 for the [[Warehouse]]
 +
|2 x Grandmaster
 +
|-
 +
|'''Part 3 - More food'''
 +
|The time has come, yet again, to expand your fields, your Grace. More people, more jobs, means more food.
 +
|Reach building level 14 for the [[Farm]]
 +
|800 x Clay
 +
|-
 +
|}
 +
 
 +
=== The Way of the Leader ===
 +
{|style="text-align:center;"
 +
!width=10%|Name
 +
!width=50%|Description
 +
!width=15%|Demand
 +
!width=15%|Rewards
 
|-
 
|-
|'''More units'''
+
|'''Part 1 - Peasants finding purpose'''
|The more units you have, the better. Your Barracks should never be idle. As a rule of thumb, try to have at least twice as many units in your village as you have village points.
+
|Your population continues to grow! We welcome more families and even more troops into your village every day. I believe it is wise to continue investing in Provisions to keep the momentum going.
|Recruit 42 [[Spearman|Spearmen]]
+
|Reach building level 17 for [[Farm]]
|42 [[Swordsman|Swordsmen]]
+
|1000 x Wood <br>1000 x Clay <br>1000 x Iron
 
|-
 
|-
|'''Farm farming'''
+
|'''Part 2 - Vet in the house'''
|The more units you have, the more Provisions you need. And buildings use them, too. It goes without saying that you need to upgrade your Farm as much as possible.
+
|Our horses need a place to recover as well. We should invest in some veterinarians to heal the mounts that protect your great city.
|Reach building level 6 for the [[Farm]]
+
|Reach level 10 for [[Hospital]]
|6 x Master of Loot
+
|1,000 x Iron
 
|-
 
|-
 
|}
 
|}
  
 +
=== Mounting an Offense ===
 +
{|style="text-align:center;"
 +
!width=10%|Name
 +
!width=50%|Description
 +
!width=15%|Demand
 +
!width=15%|Rewards
 +
|-
 +
|'''Part 1 - Horses'''
 +
|If we add a stable to the Barracks we can start training our recruits in light cavalry and mounted archery! Both are fast and effective offensive units that will allow us to lead the charge against our enemies.
 +
|Reach building level 13 for [[Barracks]]
 +
|40 [[Spearman|Spearmen]]
 +
|-
 +
|'''Part 2 - Tithing'''
 +
|Lay your resources at the feet of my effigy to give tithings and thanks for the blessings you have received.
 +
|Reach level 3 for [[Statue]]
 +
|Master of Loot
 +
|-
 +
|'''Part 3 - More Loot'''
 +
|Having a strong army means nothing without great leadership. Bring one of our Masters of Loot into your next battle to insure a more bountiful return!
 +
|Fight 2 battles with at least a Master of Loot and 30 Provisions
 +
|5 x Master of Loot
 +
|-
 +
|}
  
 
=== Blue Blood ===
 
=== Blue Blood ===
Line 378: Line 1,000:
 
!width=15%|Rewards
 
!width=15%|Rewards
 
|-
 
|-
|'''The Academy'''
+
|'''Part 1 - Support columns'''
|Expand your empire! Get more villages! But alas!, it is not quite that easy: You will need Noblemen to do so. And to attract people of royal blood, you got to have an Academy first.
+
|With our headquarters getting an additional area for the nobles we are encouraging progress and expansion. I have drafted plans for an Academy, with this we could mint coins and send our nobles to other villages to tell them of your great prowess.
 +
|Reach building level 20 for the [[Headquarters]]
 +
|Build Cost Reduction
 +
|-
 +
|'''Part 2 - The Academy'''
 +
|Hovels and shacks are fine for the common people, but lords and ladies need something more. The Academy can provide adequate quarters for those of noble blood, while also giving us the ability to create our own currency.
 
|Reach building level 1 for the [[Academy]]
 
|Reach building level 1 for the [[Academy]]
|10000 x Wood<br>10000 x Clay<br>10000 x Iron
+
|10,000 x Wood<br>10,000 x Clay<br>10,000 x Iron
 
|-
 
|-
|'''Mint a Coin'''
+
|'''Part 3 - Mint a Coin'''
|Your Nobleman will not come for free. You need a Coin to recruit him. And every other Nobleman after that will require even more Coins: You need 2 to recruit your second Nobleman, and 6 Coins for your third already.
+
|These coins, printed with your Grace’s grand visage, will soon circulate throughout the province. We need to start producing them and convince the nobles to use them in their negotiations. Now that we have the prototype any village you own will be able to mint these coins and soon we will have a flourishing economy.
Coins are not bound to villages. You can mint them in any village you like and they will still be added together. And don't worry about the investment: If you lose a village or a Nobleman, you can get a new Nobleman without the need of new Coins.
 
 
|Mint one Coin
 
|Mint one Coin
|Build Queue Increase
+
|10,000 x Wood<br>10,000 x Clay<br>10,000 x Iron
 
|-
 
|-
|'''The Nobleman'''
+
|'''Part 4 - The Nobleman'''
|Noblemen are used to conquer villages. Attack a village and take a Nobleman along. If you win the battle, the village's loyalty will be reduced. Once it falls below 0, the Nobleman will leave your army and seize control over the village for you!
+
|Allow me to join you on your next raid against an enemy village. I will sway the common people to your cause. There will be riots in the streets, exclaiming that you are the true leader of these lands. They will renounce their lords and bend the knee to you, your Grace.
 
|Have one [[Nobleman]]
 
|Have one [[Nobleman]]
 
|2 x Deceiver
 
|2 x Deceiver
Line 396: Line 1,022:
 
|}
 
|}
  
 +
=== The Way of Siege===
 +
{|style="text-align:center;"
 +
!width=10%|Name
 +
!width=50%|Description
 +
!width=15%|Demand
 +
!width=15%|Rewards
 +
|-
 +
|'''Part 1 - Get ahead'''
 +
|My Liege, we should now look into creating our greatest offensive units, siege weapons. We should build the firing ranges for our mathematically inclined villagers to test out their new inventions.
 +
|Reach building level 15 for the [[Barracks]].
 +
|1,000 x Wood<br>1,000 x Clay<br>1,000 x Iron
 +
|-
 +
|'''Part 2 - Crunch Walls'''
 +
|Rams are very useful in supporting your units' attacks and can damage the Walls of our enemies! We should work on recruiting at least 5. The physics engineers have been toying with a new project they are calling ‘catapults’, hopefully they will have some prototypes for us once the Rams have been made.
 +
|Recruit 5 [[Ram]]
 +
|10 [[Catapult|Catapults]]
 +
|-
 +
|'''Part 3 - Breach in the Wall'''
 +
|Now that are siege weapons are ready to be used, let’s test them out! To battle!
 +
|Fight one battle with at least 20 [[Axe Fighter|Axe Fighters]] and 5 [[Ram|Rams]]
 +
|2000 x Iron
 +
|}
 +
 +
=== Master of Buildings===
 +
{|style="text-align:center;"
 +
!width=10%|Name
 +
!width=50%|Description
 +
!width=15%|Demand
 +
!width=15%|Rewards
 +
|-
 +
|'''Part 1 - Master of resources'''
 +
|Our production is the envy of lesser towns. You have grown this town into one of the greatest in the Province. Everyone looks to us for trade and commerce. This town would never have gotten so far without you.
 +
|Reach building level 20 for [[Timber Camp]]<br>Reach building level 20 for [[Clay Pit]]<br> Reach building level 20 for [[Iron Mine]].
 +
|4,000 x Wood <br> 4,000 x Clay <br> 4,000 x Iron
 +
|-
 +
|'''Part 2 - Master of storage'''
 +
|With the new designs for the Fortified Walls in place around the Warehouse you will not have to worry about enemy looters. We are strong, my Liege, and we have the fortifications to prove it.
 +
|Reach building level 20 for the [[Warehouse]]
 +
|6,000 x Wood
 +
|-
 +
|'''Part 3 - Master of corn'''
 +
|Your people love you, your majesty. Food is plentiful and the villagers are eager to join your army. We shall crush the opponent, and with a full belly to boot.
 +
|Reach building level 20 for the [[Farm]]
 +
|6,000 x Clay
 +
|-
 +
|'''Part 4 - Master of units'''
 +
|We have been crafting two large war horns to commemorate your majesty on creating the greatest Rallying Point of all time. We will blow these horns and the whole world will shake in wonder of you, Commander.
 +
|Reach building level 5 for the [[Rally Point]]
 +
|6,000 X Iron
 +
|-
 +
|}
 +
 +
=== Another Upgrade ===
 +
{|style="text-align:center;"
 +
!width=10%|Name
 +
!width=50%|Description
 +
!width=15%|Demand
 +
!width=15%|Rewards
 +
|-
 +
|'''Part 1 - Arrow loop'''
 +
|Investing in the wall will help to cut overall costs in the future. Once we finish cutting out the arrow slits in the wall the construction times for making future upgrades to the wall will be easier. For our city to stay strong we need to have a strong wall.
 +
|Reach building level 8 for the [[Wall]]
 +
|1,200 x Clay
 +
|-
 +
|'''Part 2 - More Faith'''
 +
|The more you tithe, the greater I will become, Master.
 +
|Reach building level 4 for the [[Statue]].
 +
|2 x Medics
 +
|-
 +
|'''Part 3 - Horns of war'''
 +
|Commander, with a fully upgraded Rally Point your army will hear your call even if they have left our gates. These grand horns will trumpet for them to come back to the city from twice as far as normal.
 +
|Fight 5 battles with at least 60 Provisions
 +
|3 x Grandmaster
 +
|-
 +
|}
 +
 +
=== Master of Military===
 +
{|style="text-align:center;"
 +
!width=10%|Name
 +
!width=50%|Description
 +
!width=15%|Demand
 +
!width=15%|Rewards
 +
|-
 +
|'''Part 1 - Master of arms'''
 +
|Expanding our Barracks to include an engineering department could really help our better understanding of siege weapons. With more mathematically inclined soldiers our Trebuchets will never miss!
 +
|Reach building level 18 for [[Barracks]]
 +
|3 x Build Cost Reduction
 +
|-
 +
|'''Part 2 - Master of armies'''
 +
|It is now up to your Grace to decide which units we should budget for. With our growing army, troops cost more in Wood, Clay, Iron and Provisions, but all of them are useful in their own way. I leave it in your most capable hands to determine which ones to recruit.
 +
|Finish recruiting units for at least 400 Provisions
 +
|5,000 x Wood<br>5,000 x Clay<br>5,000 x Iron
 +
|-
 +
|'''Part 3 - Master of recruiting'''
 +
|The Resource Manager always wants us to stay conservative, but no penny pincher ever won a war! Let’s recruit as many brave young men as we can!
 +
|Have units for at least 1,000 Provisions
 +
|Daily Unit Deal
 +
|-
 +
|'''Part 4 - Master of attacks'''
 +
|Ours is a fist that will mold these lands into a glorious province under one banner! Let the enemy have a taste of our strength as we plunder the riches from their lands! For our Commander!!
 +
|Fight 30 battles with at least 60 Provisions
 +
|5 x Grandmaster<br>5 x Medics<br>5 x Master of Loot
 +
|-
 +
|'''Part 5 - Longer Walls'''
 +
|We have built the wall well along the city, but as your land grows more parts are being exposed. I propose adding more sections of the wall to protect your new farm lands and small hovels. The more defense we build up the less casualties we will have when your enemy comes knocking.
 +
|Reach building level 10 for the [[Wall]]
 +
|2,000 x Clay
 +
|-
 +
|}
 +
 +
=== Controlling Villages ===
 +
{|style="text-align:center;"
 +
!width=10%|Name
 +
!width=50%|Description
 +
!width=15%|Demand
 +
!width=15%|Rewards
 +
|-
 +
|'''Part 1 - Second Headquarters'''
 +
|Now that you have full control of a second village, you can begin focusing on creating multiple tasks and thinking about how you want each village to be similar or unique. Think about how you want to use each village and build them up to achieve your goals!
 +
|Have 2 [[Headquarters|Headquarters]] on level 2
 +
|500 x Wood<br>500 x Clay<br>500 x Iron
 +
|-
 +
|'''Part 2 - Double wood production'''
 +
|It’s important to keep resources in each village producing as much as they can. Improve Timber Camps to maximize your wood production.
 +
|Have 2 [[Timber Camp|Timber Camps]] on level 2
 +
|500 x Wood
 +
|-
 +
|'''Part 3 - Double clay production'''
 +
|Improve the Clay Pits to maximize your clay production.
 +
|Have 2 [[Clay Pit|Clay Pits]] on level 2
 +
|500 x Clay
 +
|-
 +
|'''Part 4 - Double iron production'''
 +
|Improve Iron Mines to maximize your iron production.
 +
|Have 2 [[Iron Mine|Iron Mines]] on level 2
 +
|500 x Iron
 +
|-
 +
|'''Part 5 - Second Warehouse'''
 +
|Each village you own will have to have its own Warehouse to properly store your resources. Keep them all upgraded so that you can maximize your productivity.
 +
|Have 2 [[Warehouse|Warehouses]] on level 2
 +
|Build Cost Reduction
 +
|-
 +
|'''Part 6 - Second Farm'''
 +
|The provisions of each village are unique in each individual town. So you must make sure to invest in your farms in every town you control.
 +
|Have 2 [[Farm|Farms]] on level 2
 +
|500 x Wood<br>500 x Clay<br>500 x Iron
 +
|-
 +
|}
 +
 +
=== Multiple Cities ===
 +
{|style="text-align:center;"
 +
!width=10%|Name
 +
!width=50%|Description
 +
!width=15%|Demand
 +
!width=15%|Rewards
 +
|-
 +
|'''Part 1 - Preparation is key'''
 +
|It is vital to not only take over an enemy village, but to keep it as well. We need enough troops to defend all your cities, once we take over our target.
 +
|Have units for at least 3,000 Provisions
 +
|3 x Daily Unit Deal
 +
|-
 +
|'''Part 2 - A noble attack'''
 +
|To take over a village completely we must both defeat the army and sway the people. I can create propaganda against their current lord or lady and speak of how the Gods smile upon your Grace. Allow me to join the army and I will bring the loyalty to the enemy down so that not even their mother wants anything to do with them!
 +
|Fight one battle with at least 1 Nobleman
 +
|2 x Deceiver
 +
|-
 +
|'''Part 3 - Make the world yours'''
 +
|Your majesty has no match in this world. If we are able to continue our momentum the Province will be ours for the taking. We are all humbled to be in your presence.
 +
|Have 3 [[Headquarters]] on level 1
 +
|5,000 x Wood<br>5,000 x Clay<br>5,000 x Iron
 +
|-
 +
|}
  
 
=== Your Order ===
 
=== Your Order ===
Line 404: Line 1,202:
 
!width=15%|Rewards
 
!width=15%|Rewards
 
|-
 
|-
|'''The Hall of Orders'''
+
|'''Part 1 - My greatest achievement'''
|The Hall of Orders allows you to specialize your village. Use it to select one of three Orders: Choose the 'Templar Knights' if you are an offensive player. Go for the 'Teutonic Knights' Order when you rather play defensively. The 'Thieves Guild' is useful for advanced players with many villages.
+
|Of all the great buildings I have made, this is perhaps my greatest achievement. For the grand architecture of this headquarters reflects the greatness in you, My Liege. We are ever your humble followers and just as the peasants look up to your palace, we advisers look up to you.
 +
|Reach building level 25 for the [[Headquarters]]
 +
|2 x Build Cost Reduction
 +
|-
 +
|'''Part 2 - The Hall of Orders'''
 +
|Your Grace, we have drawn up blue prints for three different options for your grand Hall of Orders.<br>
 +
The Templar Knights are very effective at lowering the cost of offensive units.<br>
 +
The Teutonic Knights are very effective at lowering the cost of defensive units.<br>
 +
Lastly, there is the Thieves’ Guild, who are very effective at lowering the cost of minting Coins. It is your choice which Guild we allow into our Halls, my Liege.
 
|Reach building level 1 for the [[Hall of Orders]]
 
|Reach building level 1 for the [[Hall of Orders]]
 
|10 [[Berserker|Berserkers]]
 
|10 [[Berserker|Berserkers]]
 
|-
 
|-
|'''Your choice'''
+
|'''Part 3 - Your choice'''
|All three orders grant different bonuses. Some provide you with unique units that you can recruit in the Hall of Orders. Even better: You can recruit in the Barracks and the Hall of Orders at the same time!
+
|If you are not satisfied with your Order, you can easily change it, but you must first buy out the original Guild. This would cost 200,000 Wood, 200,000 Clay, and 200,000 Iron. If you are happy with your chosen Guild, I believe it is wise to continue improving upon the Hall.
Upgrade your Hall of Orders to level 2.
 
 
|Reach building level 2 for the [[Hall of Orders]]
 
|Reach building level 2 for the [[Hall of Orders]]
|[[Trebuchet]]
+
|10 [[Trebuchet]]
 
|-
 
|-
 
|}
 
|}
  
 
+
=== Work, Work, Work ===
=== Espionage ===
 
 
{|style="text-align:center;"
 
{|style="text-align:center;"
 
!width=10%|Name
 
!width=10%|Name
Line 425: Line 1,229:
 
!width=15%|Rewards
 
!width=15%|Rewards
 
|-
 
|-
|'''The Tavern'''
+
|'''Part 1 - Maximizing wood'''
|Where do you find shady figures, willing to take on more secretive tasks? In your Tavern, of course! Go there to recruit Spies and to plan countermeasures against enemy agents.
+
|Our workers are becoming more efficient and we are getting resources out of the ground faster than ever before. The more you invest in the workforce, the better result you will see in your bottom line.
|Reach building level 1 for the [[Tavern]]
+
|Upgrade the [[Timber Camp]] 30 times
|4000 x Wood<br>4000 x Clay<br>4000 x Iron
+
|10,000 x Wood
 
|-
 
|-
|'''Spy & Security'''
+
|'''Part 2 - Maximizing clay'''
|Once you have a Tavern, you can recruit your first Spy. For every Spy after that you will have to research a technology in the Tavern first to unlock him.
+
|Each time we expand the pits we see more profits. Once we have reached maximum efficiency our output will be unstoppable.
|Train one Spy
+
|Upgrade the [[Clay Pit]] 30 times
|2 x Build Cost Reduction
+
|10,000 x Clay
 
|-
 
|-
|'''Secret mission'''
+
|'''Part 3 - Maximizing iron'''
|Spies are great at preparing attacks. Sent them to gather crucial information about buildings or units in an enemy village. If there are no enemy Spies there, your mission will automatically be successful. Otherwise, there is a chance of failure.
+
|The more ore we dig out, the more weapons and armor we can make for your Troops. Soon our army will be equipped with the best our blacksmiths can make.
|Scout once
+
|Upgrade the [[Iron Mine]] 30 times
|Unlock Technology
+
|10,000 x Iron
|-
 
|'''Countermeasures'''
 
|The only thing better than fighting off enemy Spies, is to deceive them. Research and activate different countermeasures to do so. When an enemy send their Spies into your village, there is a chance that your active countermeasures will trigger.
 
'Camouflage' fools enemy Spies about building levels, 'Dummies' sets up fake units and 'Switch Weapons' disguises two unit types. 'Exchange' works a little differently: it allows you to receive village information from enemy spies, if they spy on your village.
 
|Activate one countermeasure
 
|4 x Master of Loot
 
 
|-
 
|-
 
|}
 
|}
  
 
+
=== Improved Buildings ===
=== Second Village ===
 
 
{|style="text-align:center;"
 
{|style="text-align:center;"
 
!width=10%|Name
 
!width=10%|Name
Line 456: Line 1,253:
 
!width=15%|Rewards
 
!width=15%|Rewards
 
|-
 
|-
|'''Preparation is key'''
+
|'''Part 1 - Large grounds'''
|You don't want to conquer a village just to lose it again. You need to be able to defend it, once it joins your empire! Prepare by having a large army ready.
+
|With better fields to practice on, our troops will become sharper and more disciplined. With better marching formations and long distance training, our troops will only get more agile on the battlefield.
|Have units for at least 3000 Provisions
+
|Upgrade the [[Barracks]] 20 times
|100 [[Spearman|Spearmen]]<br>100 [[Swordsman|Swordsmen]]
+
|100 [[Spearman|Spearmen]]
 
|-
 
|-
|'''A noble attack'''
+
|'''Part 2 - Storing up for winter'''
|Remember? To take over a village, you need to reduce its loyalty below 0 with your Noblemen.
+
|The more we increase production the more we have to increase our capacity to store it.
Once you conquer a village, all of your surviving units will stay in the new village as support. Also, the village's loyalty will be set to 25.
+
|Upgrade the [[Warehouse]] 20 times
|Fight one battle with at least one [[Nobleman]]
+
|2 x Build Cost Reduction
|6 x Master of Loot
 
 
|-
 
|-
|'''Make the world yours'''
+
|'''Part 3 - Food aplenty'''
|Congratulations! You've mastered all the basics of Tribal Wars 2. However, as you will play the game you will soon figure out more tricks and tactics. Go for it and make the world yours!
+
|By expanding our farm lands out further into the province your workers will be able to feed 10,000 troops easily! Investing in farms is invests in your army, my Liege.
|Have 2 [[Headquarters]] on level 1
+
|Upgrade the [[Farm]] 20 times
|5000 x Wood<br>5000 x Clay<br>5000 x Iron
+
|2 x Unlock Technologies
 
|-
 
|-
 
|}
 
|}

Latest revision as of 20:07, 1 April 2017

Quests

Every player is presented with a series of quests in the beginning of the game. By completing these quests you gain rewards, such as resource boosters, premium features, units, etc.

There are different types of quests, all of which are separated into different quest groups. The quests' focus is to guide you through your first steps in the game.

Where can I find the quests?

Help quests.png

You can find the quests on the left. They will be looking like the picture to the right.

Each quest group is made up of a number of quests that need to be done before you can continue to new quests.

When a quest is done, the quest will be marked with an icon looking like a chest, like this: Quest Finish.png

The quests

Quest indicators in the headquarter will help you determine which buildings you need to upgrade to finish an active quest.

detailed quest indicators

The Resources

Name Description Demand Rewards
Part 1 - Welcome to Tribal Wars 2 My Liege, if you wish to make this village prosperous we must first start by creating a Timber Camp. Lumber is a key necessity for many of our building blueprints. Reach building level 1 for the Timber Camp 2 x Build Cost Reduction
Part 2 - Your Timber Camp Our village can create three major resources: Wood, Clay and Iron. You need them to build structures and to recruit units. During our early development you will need Wood and plenty of it! Reach building level 2 for the Timber Camp 50 x Wood
Part 3 - Your Clay Pit Clay is very important to upgrading and building structures in the village. There is a deposit of clay nearby, all you need to do is create a Quarry. Reach building level 1 for the Clay Pit 100 x Clay
Part 4 - Your Iron Mine There are ore deposits deep in the earth, my Liege, we should begin excavating a mine here. Once our city flows with Iron our troops will be armored in the finest suits with well-forged weapons at their sides. Reach building level 1 for the Iron Mine 100 x Iron

First Steps

Name Description Demands Rewards
Part 1 - Your Farm Greetings my Liege. I believe you should grant the farmers more land so that we may feed the growing populations as well as your army. Adding more land to the Farms increases our food stores which can be used as Provisions for your troops. Reach building level 2 for the Farm Wood Booster
Part 2 - Your inventory Already your troops are benefiting from the improved Provisions. 20 Axe Fighters are eager to prove themselves on the battlefield. As a token of our appreciation, the farmers would like to help out at the Timber Camp. All you have to do is a call upon them with the wood booster token in your inventory and they will work for 7 days. Use the item once: Wood Booster 20 Axe Fighters
Part 3 - Your Warehouse Now that we have a steady flow of resources being produced, we need to find a place to store them. I highly suggest we improve our warehouse so that we can better organize our resources. Reach building level 2 for the Warehouse 200 x Wood
200 x Clay
200 x Iron

Laying Down Foundation

Name Description Demands Rewards
Part 1 - Building bricks No civilization can become an empire in a day. You must first build up your capital before focusing on expanding your territory. Thus, we must focus on making a good foundation. Reach building level 2 for the Clay Pit 200 x Wood
200 x Clay
Part 2 - Iron price Iron will help us to build troops and buildings that will vanquish our foes and take what is rightfully ours. Reach building level 2 for the Iron Mine 200 x Iron

More Resources

Name Description Demand Rewards
Part 1 - The building queue Each of our buildings has a limit on how far we can improve it. Eventually having only one village will not be enough to sustain our growing army, but for now this village will do just fine. If you no longer wish to improve a building you have in your queue, we can cancel the production and get 90% of the invested resources back. I suggest we keep improving our Timber Camp so that we have enough wood for future projects. Reach building level 3 for the Timber Camp 300 x Wood
Part 2 - Deepening the Clay Pit We can easily estimate how many resources you will gain by upgrading a building, all you need to do is check the menu of the resource building and check the information I have gathered for you. As you can see our Clay Pits need to produce more clay, you can see how much more clay you will get from upgrading it in my information reports. Reach building level 3 for the Clay Pit 400 x Clay
Part 3 - More mines and timelines There should be a gold arrow on the bottom of the screen which will allow my liege to view progress timeline. This will allow you to see when builds are set to finish. I suggest you upgrade the Iron Mines and use the timeline to see when they will be completed. Reach building level 3 for the Iron Mine 400 x Iron

Resource Building

Name Description Demand Rewards
Part 1 - Making space As we expand our productions, so we must expand our storehouses. Reach building level 3 for the Warehouse 400 x Wood
400 x Clay
200 x Iron
Part 2 - Lumberjacks Remember that the Lumberjacks sleep all night and work all day and that’s okay, but if needed we will make them work nights as well. Reach building level 4 for the Timber Camp 200 x Wood
200 x Clay
Part 3 - Pottery Like this clay, your enemies will soon be easily molded and crushed in your hands. Reach building level 4 for the Clay Pit 2 x Master of Loot
Part 4 - Blacksmithing As we get more ore from the mines we will be able to make bigger and better weapons of war. Reach building level 4 for the Iron Mine 200 x Clay
200 x Iron

Utilizing the Resource Deposit

Name Description Demand Rewards
Part 1 - Start a job Just outside our town is a great deposit of iron, clay and timber that we can take advantage of. Just ask the workers to start on any job available on the board. Start a job in the resource deposit 5 Spearmen
Part 2 - Start Timber work We should gather wood from the deposit. Start a wood job in the resource deposit 5 Spearmen
Part 3 - Start Clay work We should gather clay from the deposit. Start a Clay job in the resource deposit 5 Spearmen
Part 4 - Start Iron work We should gather iron from the deposit. Start a Iron job in the resource deposit 5 Spearmen

Get an Overview

Name Description Demand Rewards
Part 1 - Knowledge is power As the Agricultural Leader has said, knowing how units effect your village is very important. You can always look at a more detailed overview of your units, knowing where they are going and what units are coming into our village for support or attack, by clicking on the Units tab.
Right now we should focus on getting our storerooms in order to deal with the resource improvements.
Reach building level 4 for the Warehouse 400 x Wood
400 x Clay
400 x Iron
Part 2 - Wagonloads of resources Wood, Clay and Iron are the cornerstones of our village’s growth and development, my liege. We must upgrade them as we expand so that we are able to become self-sustaining, and not solely rely on plundering and looting our enemies’ villages. Reach building level 5 for the Timber Camp
Reach building level 5 for the Clay Pit
Reach building level 5 for the Iron Mine
600 x Wood
400 x Clay
400 x Iron

Capital

Name Description Demand Rewards
Part 1 - More corn It is not only the laborers and soldiers who need your attention, my liege, but also the ranchers and farmers. They ask for more land, so that they might expand their fields. Reach building level 3 for the Farm 300 x Wood
300 x Clay
200 x Iron
Part 2 - More space We must expand our storage to accommodate the amount of resources our village is producing. With a larger storage area we will be able to better manage our resources. Reach building level 5 for the Warehouse 400 x Wood
500 x Clay
400 x Iron
Part 3 - The Headquarters As we improve other buildings around the village it becomes apparent that your majesty’s quarters have been neglected. By having an elegant and sophisticated Headquarters, your grace, gives the villagers a boost of confidence. All will be in awe of your wondrous palace. Reach building level 3 for the Headquarters 1,000 x Wood
1,000 x Clay
1,000 x Iron

Second Village

Name Description Demand Rewards
Part 1 - First job We have surveyed an area of land in your Province that will make a perfect Second Village for your Grace to work with. By completing certain jobs you can get this pile of rubble into a working city in no time, but beware my Liege, for if you do not complete these tasks in two weeks’ time the villagers will become disgruntled and want to forge on under their own leadership. It’s important to keep this city under your thumb and to check in with them frequently. Start a job in the second village Resource Deposit Reroll
Part 2 - Complete the job Once you have finished the job you are currently working on, make sure to complete it and then start the next task Collect a job in the second village Resource Deposit Reroll

The Hero

Name Description Demand Rewards
Part 1 - The hero's likeness Paladins are essential to our military strategies. He can be a powerful ally that can equip special weapons that grant our army unimaginable strength. Like all great things there can only be one, just as there can only be one great leader, your Grace. If a paladin should fall on the battlefield, we would mourn his loss, but just like the legendary phoenix, a new one would rise to take his place. Reach building level 1 for the Statue Instantly recruit the paladin
Part 2 - Summon a hero Use the power of the statue to have the Divine choose the most pious mortal vessel to become your Paladin. It will take them some time to arrive, but if you pay your tithe he will appear much faster. Summon a Paladin Instantly recruit the paladin

Resource Expansions

Name Description Demand Rewards
Part 1 - Forest expansions We have set aside some land that can be easily grown, harvested, and replanted, to give us more wood production. Reach building level 6 for the Timber Camp 1,000 x Wood
Part 2 - Pit expansions There is room to grow with the Clay Pits, but I beg you not to send me trudging through the muck again. Reach building level 6 for the Clay Pit 1,000 x Clay
Part 3 - Mine expansions The mines are proving to be filled with Iron veins! We shall keep digging until we’ve reached the bottom of the world! Reach building level 6 for the Iron Mine 1,000 x Iron

Start with Basics

Name Description Demand Rewards
Part 1 - Woodworking We should start off by gathering more resources from the Resource Deposit. Let’s gather wood first. Start a wood job in the resource deposit Daily Unit Deal
Part 2 - Sculptor Now gather some Clay. Start a Clay job in the resource deposit Daily Unit Reroll
Part 3 - Ironsmith Last collect some Iron. Advisers cannot always get you supplies when you need them, it’s important to utilize your Resource Deposits, village resources and enemy resources to rack up your stores. Start a Iron job in the resource deposit 20 Axe Fighters

Military

Name Description Demand Rewards
Part 1 - The art of recruiting Our army cannot be sustained with mere spearmen. By upgrading the Barracks we will have better facilities to train more diverse units, who will be better equipped to face our enemies. Reach building level 2 for the Barracks 20 Spearmen
Part 2 - Spearmen first! Our Spearman are fearsome warriors, but I do agree that we should look into training other types of units as well. For now let’s recruit a few more Spearman while I train the new recruits into Swordmen. Recruit one Spearmen 10 Swordsmen
Part 3 - Knowledge is power Once you attack a village, I will write up a report in your reports screen in the main menu. You will be able to see how many units attacked or defended, and whether or not you have won. This will also detail how much loot you have secured from the fight. Let’s use some of our seasoned Spearmen against a neighboring village and be sure to review my report afterwards! Fight one battle with at least 10 Spearmen Master of Loot
Part 4 - The loot master The Master of Loot will help us to take more plunder and to bring it back to town faster. Use him well. Fight one battle with at least 1 Master of Loot and 10 Provisions 200 x Wood
200 x Clay
200 x Iron

Hospital

Name Description Demand Rewards
Part 1 - Expansions With each day of construction we make greater strides in creating a bigger and better command center. With a greater Headquarters and Palace for you, my Liege, we will have the power to take over each and every province. Reach building level 4 for the Headquarters 1,000 x Wood
1,000 x Clay
1,000 x Iron
Part 2 - The importance of resources Our city is finally starting to have a thriving economy, but we must stay ahead of our spending by improving our resource gathering operations now! Reach building level 7 for the Timber Camp
Reach building level 7 for the Clay Pit
Reach building level 7 for the Iron Mine
1,500 x Wood
1,500 x Clay
1,500 x Iron
Part 3 - Feed them Your people need to eat and Provisions are the life blood of your great city. The Farmer who grows the mightiest stock of corn, nourishes a better warrior, your Grace. Reach building level 4 for the Farm 2 x Master of Loot
Part 4 - First aid As our village grows our enemy becomes envious. It’s important that we keep our troops here at home healthy and safe, so that we can protect our resources. By building a Hospital we will be able to heal defensive units that have been wounded in battle. Once the doctors have cleared them you can have them discharged and sent back to work on the wall. Reach building level 1 for the Hospital 2 x Medics

Continue Working

Name Description Demand Rewards
Part 1 - New tasks As I said it’s important to keep your new village on its toes. Therefore you should finish as many jobs as you can before the two weeks are up. Start a job in the second village. Resource Deposit Reroll
Part 2 - New rewards Each job completed brings you closer to having another village under your complete command. Collect a job in the second village. Resource Deposit Reroll

Plan Preset

Name Description Demand Rewards
Part 1 - A winning strategy By upgrading the Rally Point you can have access to Presets. These are orders you might commonly give to recruit units or send them into battle. These battle plans will make it easier for you to focus on more pressing matters, Commander. Reach building level 2 for the Rally Point Building Cost Reduction
Part 2 - Global plans Presets are important for organizing our attack strategies and making your army easier to command. Go to our Rally Point and open it up, than create a preset of units. You can create a preset of units that need to be recruited as well as units you wish to go on attacks to other villages. Try making one with 10 Spearmen. Create one army preset Grandmaster
Part 3 - Plan of Attack Use your preset against the Barbarian Village by selecting presets in the menu around the village and choosing the one you made with the 10 Spearmen. Now our troops will be able to attack quickly and effectively! Fight one battle with at least 10 Spearmen Medic

Resources

Name Description Demand Rewards
Part 1 - Timber! The Timber Camps are coming along nicely, with each improvement we make the more we reap the rewards! Reach building level 8 for the Timber Camp 800 x Wood
Part 2 - Red treasure I have gotten word that the Clay Pit is getting more efficient. The more we invest in clay production the more efficient they can become. Reach building level 8 for the Clay Pit 800 x Clay
Part 3 - Veins aplenty The Iron Mine has hit some significant pockets of ore. With more investment in the Mine we will be able to take advantage of this discovery. Reach building level 8 for the Iron Mine 800 x Iron

Emergency Supplies

Name Description Demand Rewards
Part 1 - Emergency wood requisition Sometimes you can be in dire need of supplies. Thankfully the Resource Deposit is here to give you much needed resources when you need them most. Start a wood job in the resource deposit 20 Axe Fighters
Part 2 - Emergency clay requisition You can gather any type of resource from the Resource Deposit and you can even get rewards for the more resources you acquire from it. Start a Clay job in the resource deposit 5 Light Cavalry
Part 3 - Emergency iron requisition Remember to gather resources frequently for the best results. Start a Iron job in the resource deposit 5 Mounted Archers

The Wall

Name Description Demand Rewards
Part 1 - Protect the goods A Wall will only keep so many enemies out. It’s important to protect our resources at the source. The Warehouse must be improved to keep the enemy from stealing all our wood, clay and iron supplies. Reach building level 6 for the Warehouse 2,000 x Wood
2,200 x Clay
1,900 x Iron
Part 2 - Grander By expanding the headquarters we are showing the enemy the wealth of our villages. Each village you have should have quarters befitting a person of your stature. By improving this building we also are able to defend you better when the enemy decides to retaliate against us. Reach building level 5 for the Headquarters 1,000 x Wood
1,000 x Clay
1,000 x Iron
Part 3 - Your Wall My Liege, I do not wish to alarm you, but without a proper wall around the city, you leave us defenseless! A simple Wall can help keep invaders out and gives our defensive troops a boost in combat, but as stronger troops move in a stronger Wall will be needed. Reach building level 1 for the Wall 200 x Wood
300 x Clay
200 x Iron

Second Steps

Name Description Demand Rewards
Part 1 - Attack the barbarians!!! Greetings, Commander! I am your Military Adviser. Our army is now ready to taste real battle! I suggest we raid a Barbarian Village with at least 10 of our Spearmen. Fight one battle with at least 10 Spearmen 200 x Wood
200 x Clay
200 x Iron
Part 2 - Attack Protection Your father has given us 3 days of protection from the hostile villages nearby. This should give us enough time to properly fortify and build up this small encampment into a prospering city. The Barbarians are not brave enough to attack your village, Commander, so we need not worry about them. I suggest we continue looting their villages and training more troops! Fight one battle with at least 10 Axe Fighters Grandmaster
Part 3 - Grand man Having a strong army means nothing without great leadership. Bring our Grandmaster officer into your next battle to ensure victory! Fight one battle with at least a Grandmaster and 10 Provisions 2 x Master of Loot

Overseer

Name Description Demand Rewards
Part 1 - Eye on the prize Each completed job brings us closer to finalized village. Start a job in the second village. 500 x Wood
500 x Clay
500 x Iron
Part 2 - Finalizing jobs Each job is important to complete. Keep going before time ends! Collect a job in the second village 2 x Build Cost Reduction
Part 3 - Nearing completion You’ve done it! You’ve completed all the jobs for the Second Village, my Liege! Finish building the second village Build Queue Increase

Village Improvements

Name Description Demand Rewards
Part 1 - Level 10 With deeper mines, wider quarries and bigger logging camps, our village will have the resources to handle a growing army. We should focus on improving them. Reach building level 10 for the Timber Camp
Reach building level 10 for the Clay Pit
Reach building level 10 for the Iron Mine
1,000 x Wood
1,000 x Clay
1,000 x Iron
Part 2 - More units A barracks should never be idle. We must constantly be training new men for the battlefield. I suggest we add a few more Spearmen to our ranks. Recruit 5 Spearmen 10 Swordsmen
Part 3 - Farming Gracious leader, our Provisions are quickly being used up by our villagers. The farmers do not have enough land to feed the growing population in addition to your army. We should expand their fields and allow more of our villagers to become farmers. Reach building level 5 for the Farm 2 x Master of Loot

The Art of War

Name Description Demand Rewards
Part 1 - The right calculation It is important to gauge your opponent before going into battle, but currently we do not have any Spies in this village to help us. Therefore we should proceed with caution against our enemies. You can use the battle reports to see how our units did in the battle and if we are receiving certain bonuses like faith and luck. Fight 3 battles with at least 20 Provisions 250 x Wood
250 x Clay
250 x Iron
Part 2 - Two ways In the Barracks you will see there are two categories of units to pick from, offensive and defensive. Offensive units, like the Axe Fighters are great to use against villages to gather loot, while defensive units, like Spearmen are better for keeping our village safe from enemy units.

We need more volunteers for our army, but if you look at the information about each unit type you will see that they require different resources. For example the Spearmen only take 1 Provision each, while the light cavalry takes 4. Let’s recruit units worth 20 Provisions.

Finish recruiting units for at least 20 Provisions Medic
Part 3 - Medic! By having medics in your army we can reduce the amount of causalities during attacks on enemy cites. Take one on your next enemy siege so that we can keep your troops healthy and fit for future battles. Fight one battle with at least a Medic and 10 Provisions 2 x Medics

Hard work

Name Description Demand Rewards
Part 1 - No neglect Wood to build, Clay to hold and Iron to reinforce, with greater resources our city will continue to expand and grow into a Utopia. Reach building level 12 for the Timber Camp
Reach building level 12 for the Clay Pit
Reach building level 12 for the Iron Mine
1000 x Wood
1000 x Clay
1000 x Iron
Part 2 - No waste Unused resources are wasted resources. As our city grows, so should our reserves and stocks. Reach level 8 for the Warehouse 2 x Grandmaster
Part 3 - No delay As our army grows, orders become repetitive and hard to manage. I suggest that we upgrade our Rally Point so that you may inform our officers of more of your grand presets. Reach building level 3 for the Rally Point 20 Spearmen

The way of defence

Name Description Demand Rewards
Part 1 - Sword and shield Spearmen are all well and good, my Liege, but wars cannot be won with them alone. We need to expand our barracks to improve our military teachings. This will allow you to finally recruit the Swordsman. Reach building level 3 for the Barracks. 10 Swordsmen
Part 2 - Defenders It is important to note what units are effective against others. Spearmen are good against cavalry units, Swordsmen take down infantry units easily and Archers are effective against other archer units. Heavy Cavalry is very expensive, but they are the elite of defense, as they have no weak points. I have outlined our units strengths and weaknesses in my information reports if you’d like to examine this in further detail.

Now that our renovations to the Barracks have been completed we can start training our villagers into Swordsman.

Recruit 10 Swordsmen 10 Archers
Part 3 - Support! Once we have established allies in the province we can send them support. This will send out our units to help defend the supported village until you give orders to bring them home or the lord or lady in the village sends them back.

Sending a wave of supporting troops can be a sign of friendship between two neighboring villages and may prove to keep peace between the two cities. But Beware, my Liege, some of these lords and ladies are backstabbing snakes waiting for you to let down your guard.

Support one village with at least 1 Spearman 2 x Tactician
Part 4 - Tactics With a Tactician officer in your army the units can traverse through the world much faster. By traveling faster we can take your enemy by surprise and hit them before they are able to prepare their defenses. Support one village with at least 1 Swordsman and a Tactician 2 x Tactician

The Flow of Resources

Name Description Demand Rewards
Part 1 - Increase production Our resource income is doing relatively fine, but it could always be better. It’s important to stay ahead of spending by keeping our resources constantly producing. Reach building level 14 for the Timber Camp
Reach building level 14 for the Clay Pit
Reach building level 14 for the Iron Mine
1500 x Wood
1500 x Clay
1500 x Iron
Part 2 - Store more As always, when there are more resources to collect, we need more room to store them. Make sure our Warehouse can handle the new improvements to our resources. Reach level 10 for the Warehouse 800 x Wood
800 x Clay
800 x Iron
Part 3 - A thousand harvests Soldiers don’t grow on trees, but they do eat our wheat. It’s important to keep our fields tilled, planted and sown. Expand the Farm and you will see immediate benefits. Reach level 8 for the Farm Build Cost Reduction

Market Barker

Name Description Demand Rewards
Part 1 - A bigger and better palace As you know, my Liege, your Headquarters is more than just a beautiful place to live, but a thriving command center to give orders to your people. However, to expand our city plans we must construct a better bureaucracy to handle all the paperwork. I trust your liege will be able to part with the north wing? Reach building level 6 for the Headquarters 1,500 x Wood
1,500 x Clay
1,500 x Iron
Part 2 - It’s all about the business Trade is an important part of everyday life for the common villager. Your people work hard mining, logging and digging, but traders can allow us to trade our overstocked resources for ones that are running scarce. If we invest in the Market we can attract more merchants and allow them to expand their business to increase the amount of resources we can trade. Reach building level 1 for the Market 600 x Wood
600 x Clay
600 x Iron
Part 3 - Deal or no deal Now that we have the market in place we can create an offer with the merchant. They then take our resources and trade them in another town. Afterwards he delivers us the resource we specifically wanted. Be careful who you trade with, though, my Liege, as we do not want to help the enemy. Create one market offer Build Cost Reduction
Part 4 - An offer you cannot refuse Just as we can create offers for the merchant to sell in neighboring towns, the merchant in our city will have offers from our neighbors. Check the market frequently to see if the merchant has any goods you need. Accept one market offer Instant Trade

Preparations

Name Description Demand Rewards
Part 1 - Efficient training Upgrading is not always for researching new troops, but for improving the recruitment times on the ones we currently have. Our men will be more effective and quicker to train with some simple improvements around the Barracks. Reach building level 4 for the Barracks. 20 Spearmen
Part 2 - Foresight While some units will cost us more in wood or Iron, all of your troops take food, because of this we must pay close attention to how much farmspace we have and how much are men are costing us. Recruit units for at least 40 provisions. 5 Light Cavalry
Part 3 - Ready or not? At some point the enemy will be at our door and it would be wise if we had a strong one. I suggest we build up our walls around the village so our defensive troops can guard against incoming attacks. Reach level 3 for the Wall. 500 x Clay
Part 4 - Your officers If we prove ourselves on the battlefield we will be able to attract officers into our ranks. I have invited two great Masters of Loot to our village, if you are able to impress them they have told me they would be willing to help you take two times the loot on a voyage of your choice. Fight 5 battles with at least 20 provisions. 3 x Master of Loot

Improve the Homestead

Name Description Demand Rewards
Part 1 - Grains and wheat More diverse crops will help keep your troops strong and energized. Reach building level 10 for the Farm 800 x Wood
800 x Clay
800 x Iron
Part 2 - South wing addition The hospital allows our troops to recover after they defend your noble home. By adding another wing we could increase our bed space and allow more of our troops to recover. Reach building level 5 for the Hospital 500 x Wood

The Way of Offense

Name Description Demand Rewards
Part 1 - Axes My Liege, if we open a new training area in the Barracks we will be able to train a new type of unit, the Axe Fighters. Reach building level 5 for the Barracks. 20 x Axe Fighters
Part 2 - Amass! Commander! Our first group of Axe Fighters is ready to report for training! I believe a squad of 20 will give us the upper hand against the enemy. While those recruits train, I will find you some well-seasoned horse lords to join you for your next fight. Recruit 20 Axe Fighters 20 Light Cavalry

Part 3 - Attacks

Our Axe Fighters and Light Cavalry are now ready for battle. Let’s conquer and loot from the weak villages nearby. Our army grows strong, and under your leadership, it is only a matter of time before this whole province is yours. Fight 5 battles with at least 30 provisions 2000 x Iron

Espionage

Name Description Demand Rewards
Part 1 - Road to the Tavern We need to add to the infrastructure of our city so that we can benefit from having a Tavern. A Tavern will not only improve your people’s overall happiness, but it will also open up a new area for your Grace to oversee. Reach building level 8 for the Headquarters 2000 x Wood
2000 x Clay
2000 x Iron
Part 2 - The Tavern A Tavern is a great place for your villagers to rest and relax, but there is another purpose, my Liege. There is a person I would like you to meet, a Spy Master, and they have agreed to meet with you once the Tavern has been built. Reach building level 1 for the Tavern 500 x Wood
500 x Clay
500 x Iron
Part 3 - Spy & Security Your Grace, I would like to extend my services to you and give you access to my spy network. Your military is made up of young men, but spies can be anyone. Allow me to train one of your villagers in my arts and you will see my value. Train one Spy Build Cost Reduction
Part 4 - Secret mission Now that your spy has been trained we should test their abilities. Send them to an enemy city so they may gather crucial information about buildings or units in the village. If the enemy has no spies of their own they will have no chance of spotting one of ours. Spy once Unlock Technology
Part 5 - Countermeasures The only thing better than fighting off enemy Spies, is to deceive them. We can create counter measures in your city to trick an enemy spy.

We can Camouflage our buildings, making them seem more or less important to us.
I can have Dummies placed upon the wall to look as though we have more troops defending us.
I could make our troops swap places and make it seem like our Spearmen are Axe Fighters and our Axe Fighters are Sprearmen.

Activate one countermeasure 2 x Master of Loot

Constant Growth

Name Description Demand Rewards
Part 1 - The need for resources An excavation team has reported that there are some promising veins in the mountain that could give us a large amount of Iron from the mines. This would be a great time to expand all the resource departments, while I gather more reports from our other sites. Reach building level 16 for the Timber Camp
Reach building level 16 for the Clay Pit
Reach building level 16 for the Iron Mine
2000 x Wood
2000 x Clay
2000 Iron
Part 2 - The need for space Now that we have the Bunker we can protect 1500 more resources from our enemies. We should keep improving the Warehouse until it is a fortress in its own right. Reach level 14 for Warehouse 2 x Master of Loot
Part 3 - Left, 2, 3, 4! An army of our size and status needs a Rallying Point that reflects your Grace’s greatness. Let us keep improving it. Reach level 4 for the Rally Point. 40 x Swordsmen
Part 4 - The need for corn Our lands are expanding, let us sow the seeds and reap the rewards! Reach building level 12 for the Farm 2 x Medics

The Way of the Sloth

Name Description Demand Rewards
Part 1 - More efficient workers As you know, my Liege, improving the headquarters not only gives you access to more technologies, but it also makes my job more efficient. Each time we improve the Headquarters the enemy trembles as it is the ultimate testament of your power. Reach building level 10 for the Headquarters 2,500 x Wood
2,500 x Clay
2,500 x Iron
Part 2 - Lazy spies I think it’s time to add a secret meeting area in the Tavern for our spies. They are starting to get too distracted by the drinks and other patrons. Reach building level 2 for the Tavern 2 x Grandmaster
Part 3 - Lazy merchants The more options we have for trade the better. I think adding another Merchant to the marketplace would be a wise move. Reach building level 2 for the Market 2 x Instant Trade

Military Might

Name Description Demand Rewards
Part 1 - Training Grounds The more we expand the Barracks the better access we will have to military technology. By creating the Training Grounds we can increase your army’s discipline by 33%. Discipline increases your army arrival time estimation which allows you to send your units with more precision. This could greatly turn the tide of battle. Reach building level 7 for the Barracks. 500 x Wood
500 x Clay
500 x Iron
Part 2 - Improved faith Improving the Statue will allow this vessel to carry your orders more effectively. Those who walk beside me shall be swept with faith and we will move through your lands with haste. I am here to serve you, Master. Reach building level 2 for Statue. Instantly recruit the paladin
Part 3 - Walled-Off When your Liege has time, please look at the reports we have drawn up on the Wall. Here you can see the current protection bonus the Wall is serving, and the estimated protection if we upgraded it to the next level. Our Wall is the first line of defense in protecting our great village, I suggest that we keep it in peak condition. Reach building level 4 for Wall. 600 x Clay
Part 4 - Offense is the best defense Commander, it is important to keep our offensive units out on the battlefield, looting and pillaging, while our defensive units stay behind the Wall to guard our village. If our enemy strikes our town while our offensive units are stationed we could risk heavy casualties. Fight 10 battles with at least 30 provisions 5 x Master of Loot

More Building

Name Description Demand Rewards
Part 1 - Adding another floor Your Grace’s Palace is a sight to behold, but another floor would allow us to make more elegant quarters for your War room. Reach building level 14 for the Headquarters. 3000 x Wood
3000 x Clay
3000 x Iron
Part 2 - Bigger Tavern Investing in the Tavern allows me to find better recruits for you spies and will give us more advantages against the enemy. Reach building level 3 for Tavern. 500 x Wood
500 x Clay
500 x Iron
Part 3 - To train a Spy It is important to keep a good supply of spies handy for when you need them. I can train more, but remember better pay gets better results. Train one Spy Unlock Technology

Secrets of Success

Name Description Demand Rewards
Part 1 - More units, less time Our enemies are constantly getting stronger and we must recruit units faster to compete with them. More sparring rooms and better teachers will allow us to train units faster taking boys and molding them into men of arms. Reach building level 10 for the Barracks. 20 Archers
Part 2 - Achilles' heel Our city is growing and our farms are producing a surplus of Provisions for our people. I believe this is an ideal time to get fresh young recruits through training, but it is up to you what kind of troops you wish make. I have started training a handful of horsemen, teaching them how to use their bows on horseback. They should be ready with this new wave of recruits. Recruit units for at least 60 provisions 5 Mounted Archers
Part 3 - Speed bump With our troops going out to deal with barbarians and enemy soldiers, we leave ourselves vulnerable to attack. Might I suggest we fortify our walls to protect the village. Stronger walls will encourage our troops to defend the village from incoming attacks. Reach building level 6 for the Wall 800 x Wood
Part 4 - More battle! Commander! Our army does us no good sitting inside our walls. Send them out to plunder riches and bring you the resources you need to make your capital great! Fight 10 battles with at least 40 provisions 1,500 x Wood
1,500 x Clay
1,500 x Iron

Essentials to the Kingdom

Name Description Demand Rewards
Part 1 - More jobs Your people crave jobs and wish to work in your mines, camps and pits to gather more resources for you, your Grace. Expand the resource projects so they may serve you better. Reach building level 18 for the Timber Camp
Reach building level 18 for the Clay Pit
Reach building level 18 for the Iron Mine
2,500 x Wood
2,500 x Clay
2,500 x Iron
Part 2 - More room If you create more jobs to get more resources, we will need more room to store them. Reach building level 16 for the Warehouse 2 x Grandmaster
Part 3 - More food The time has come, yet again, to expand your fields, your Grace. More people, more jobs, means more food. Reach building level 14 for the Farm 800 x Clay

The Way of the Leader

Name Description Demand Rewards
Part 1 - Peasants finding purpose Your population continues to grow! We welcome more families and even more troops into your village every day. I believe it is wise to continue investing in Provisions to keep the momentum going. Reach building level 17 for Farm 1000 x Wood
1000 x Clay
1000 x Iron
Part 2 - Vet in the house Our horses need a place to recover as well. We should invest in some veterinarians to heal the mounts that protect your great city. Reach level 10 for Hospital 1,000 x Iron

Mounting an Offense

Name Description Demand Rewards
Part 1 - Horses If we add a stable to the Barracks we can start training our recruits in light cavalry and mounted archery! Both are fast and effective offensive units that will allow us to lead the charge against our enemies. Reach building level 13 for Barracks 40 Spearmen
Part 2 - Tithing Lay your resources at the feet of my effigy to give tithings and thanks for the blessings you have received. Reach level 3 for Statue Master of Loot
Part 3 - More Loot Having a strong army means nothing without great leadership. Bring one of our Masters of Loot into your next battle to insure a more bountiful return! Fight 2 battles with at least a Master of Loot and 30 Provisions 5 x Master of Loot

Blue Blood

Name Description Demand Rewards
Part 1 - Support columns With our headquarters getting an additional area for the nobles we are encouraging progress and expansion. I have drafted plans for an Academy, with this we could mint coins and send our nobles to other villages to tell them of your great prowess. Reach building level 20 for the Headquarters Build Cost Reduction
Part 2 - The Academy Hovels and shacks are fine for the common people, but lords and ladies need something more. The Academy can provide adequate quarters for those of noble blood, while also giving us the ability to create our own currency. Reach building level 1 for the Academy 10,000 x Wood
10,000 x Clay
10,000 x Iron
Part 3 - Mint a Coin These coins, printed with your Grace’s grand visage, will soon circulate throughout the province. We need to start producing them and convince the nobles to use them in their negotiations. Now that we have the prototype any village you own will be able to mint these coins and soon we will have a flourishing economy. Mint one Coin 10,000 x Wood
10,000 x Clay
10,000 x Iron
Part 4 - The Nobleman Allow me to join you on your next raid against an enemy village. I will sway the common people to your cause. There will be riots in the streets, exclaiming that you are the true leader of these lands. They will renounce their lords and bend the knee to you, your Grace. Have one Nobleman 2 x Deceiver

The Way of Siege

Name Description Demand Rewards
Part 1 - Get ahead My Liege, we should now look into creating our greatest offensive units, siege weapons. We should build the firing ranges for our mathematically inclined villagers to test out their new inventions. Reach building level 15 for the Barracks. 1,000 x Wood
1,000 x Clay
1,000 x Iron
Part 2 - Crunch Walls Rams are very useful in supporting your units' attacks and can damage the Walls of our enemies! We should work on recruiting at least 5. The physics engineers have been toying with a new project they are calling ‘catapults’, hopefully they will have some prototypes for us once the Rams have been made. Recruit 5 Ram 10 Catapults
Part 3 - Breach in the Wall Now that are siege weapons are ready to be used, let’s test them out! To battle! Fight one battle with at least 20 Axe Fighters and 5 Rams 2000 x Iron

Master of Buildings

Name Description Demand Rewards
Part 1 - Master of resources Our production is the envy of lesser towns. You have grown this town into one of the greatest in the Province. Everyone looks to us for trade and commerce. This town would never have gotten so far without you. Reach building level 20 for Timber Camp
Reach building level 20 for Clay Pit
Reach building level 20 for Iron Mine.
4,000 x Wood
4,000 x Clay
4,000 x Iron
Part 2 - Master of storage With the new designs for the Fortified Walls in place around the Warehouse you will not have to worry about enemy looters. We are strong, my Liege, and we have the fortifications to prove it. Reach building level 20 for the Warehouse 6,000 x Wood
Part 3 - Master of corn Your people love you, your majesty. Food is plentiful and the villagers are eager to join your army. We shall crush the opponent, and with a full belly to boot. Reach building level 20 for the Farm 6,000 x Clay
Part 4 - Master of units We have been crafting two large war horns to commemorate your majesty on creating the greatest Rallying Point of all time. We will blow these horns and the whole world will shake in wonder of you, Commander. Reach building level 5 for the Rally Point 6,000 X Iron

Another Upgrade

Name Description Demand Rewards
Part 1 - Arrow loop Investing in the wall will help to cut overall costs in the future. Once we finish cutting out the arrow slits in the wall the construction times for making future upgrades to the wall will be easier. For our city to stay strong we need to have a strong wall. Reach building level 8 for the Wall 1,200 x Clay
Part 2 - More Faith The more you tithe, the greater I will become, Master. Reach building level 4 for the Statue. 2 x Medics
Part 3 - Horns of war Commander, with a fully upgraded Rally Point your army will hear your call even if they have left our gates. These grand horns will trumpet for them to come back to the city from twice as far as normal. Fight 5 battles with at least 60 Provisions 3 x Grandmaster

Master of Military

Name Description Demand Rewards
Part 1 - Master of arms Expanding our Barracks to include an engineering department could really help our better understanding of siege weapons. With more mathematically inclined soldiers our Trebuchets will never miss! Reach building level 18 for Barracks 3 x Build Cost Reduction
Part 2 - Master of armies It is now up to your Grace to decide which units we should budget for. With our growing army, troops cost more in Wood, Clay, Iron and Provisions, but all of them are useful in their own way. I leave it in your most capable hands to determine which ones to recruit. Finish recruiting units for at least 400 Provisions 5,000 x Wood
5,000 x Clay
5,000 x Iron
Part 3 - Master of recruiting The Resource Manager always wants us to stay conservative, but no penny pincher ever won a war! Let’s recruit as many brave young men as we can! Have units for at least 1,000 Provisions Daily Unit Deal
Part 4 - Master of attacks Ours is a fist that will mold these lands into a glorious province under one banner! Let the enemy have a taste of our strength as we plunder the riches from their lands! For our Commander!! Fight 30 battles with at least 60 Provisions 5 x Grandmaster
5 x Medics
5 x Master of Loot
Part 5 - Longer Walls We have built the wall well along the city, but as your land grows more parts are being exposed. I propose adding more sections of the wall to protect your new farm lands and small hovels. The more defense we build up the less casualties we will have when your enemy comes knocking. Reach building level 10 for the Wall 2,000 x Clay

Controlling Villages

Name Description Demand Rewards
Part 1 - Second Headquarters Now that you have full control of a second village, you can begin focusing on creating multiple tasks and thinking about how you want each village to be similar or unique. Think about how you want to use each village and build them up to achieve your goals! Have 2 Headquarters on level 2 500 x Wood
500 x Clay
500 x Iron
Part 2 - Double wood production It’s important to keep resources in each village producing as much as they can. Improve Timber Camps to maximize your wood production. Have 2 Timber Camps on level 2 500 x Wood
Part 3 - Double clay production Improve the Clay Pits to maximize your clay production. Have 2 Clay Pits on level 2 500 x Clay
Part 4 - Double iron production Improve Iron Mines to maximize your iron production. Have 2 Iron Mines on level 2 500 x Iron
Part 5 - Second Warehouse Each village you own will have to have its own Warehouse to properly store your resources. Keep them all upgraded so that you can maximize your productivity. Have 2 Warehouses on level 2 Build Cost Reduction
Part 6 - Second Farm The provisions of each village are unique in each individual town. So you must make sure to invest in your farms in every town you control. Have 2 Farms on level 2 500 x Wood
500 x Clay
500 x Iron

Multiple Cities

Name Description Demand Rewards
Part 1 - Preparation is key It is vital to not only take over an enemy village, but to keep it as well. We need enough troops to defend all your cities, once we take over our target. Have units for at least 3,000 Provisions 3 x Daily Unit Deal
Part 2 - A noble attack To take over a village completely we must both defeat the army and sway the people. I can create propaganda against their current lord or lady and speak of how the Gods smile upon your Grace. Allow me to join the army and I will bring the loyalty to the enemy down so that not even their mother wants anything to do with them! Fight one battle with at least 1 Nobleman 2 x Deceiver
Part 3 - Make the world yours Your majesty has no match in this world. If we are able to continue our momentum the Province will be ours for the taking. We are all humbled to be in your presence. Have 3 Headquarters on level 1 5,000 x Wood
5,000 x Clay
5,000 x Iron

Your Order

Name Description Demand Rewards
Part 1 - My greatest achievement Of all the great buildings I have made, this is perhaps my greatest achievement. For the grand architecture of this headquarters reflects the greatness in you, My Liege. We are ever your humble followers and just as the peasants look up to your palace, we advisers look up to you. Reach building level 25 for the Headquarters 2 x Build Cost Reduction
Part 2 - The Hall of Orders Your Grace, we have drawn up blue prints for three different options for your grand Hall of Orders.

The Templar Knights are very effective at lowering the cost of offensive units.
The Teutonic Knights are very effective at lowering the cost of defensive units.
Lastly, there is the Thieves’ Guild, who are very effective at lowering the cost of minting Coins. It is your choice which Guild we allow into our Halls, my Liege.

Reach building level 1 for the Hall of Orders 10 Berserkers
Part 3 - Your choice If you are not satisfied with your Order, you can easily change it, but you must first buy out the original Guild. This would cost 200,000 Wood, 200,000 Clay, and 200,000 Iron. If you are happy with your chosen Guild, I believe it is wise to continue improving upon the Hall. Reach building level 2 for the Hall of Orders 10 Trebuchet

Work, Work, Work

Name Description Demand Rewards
Part 1 - Maximizing wood Our workers are becoming more efficient and we are getting resources out of the ground faster than ever before. The more you invest in the workforce, the better result you will see in your bottom line. Upgrade the Timber Camp 30 times 10,000 x Wood
Part 2 - Maximizing clay Each time we expand the pits we see more profits. Once we have reached maximum efficiency our output will be unstoppable. Upgrade the Clay Pit 30 times 10,000 x Clay
Part 3 - Maximizing iron The more ore we dig out, the more weapons and armor we can make for your Troops. Soon our army will be equipped with the best our blacksmiths can make. Upgrade the Iron Mine 30 times 10,000 x Iron

Improved Buildings

Name Description Demand Rewards
Part 1 - Large grounds With better fields to practice on, our troops will become sharper and more disciplined. With better marching formations and long distance training, our troops will only get more agile on the battlefield. Upgrade the Barracks 20 times 100 Spearmen
Part 2 - Storing up for winter The more we increase production the more we have to increase our capacity to store it. Upgrade the Warehouse 20 times 2 x Build Cost Reduction
Part 3 - Food aplenty By expanding our farm lands out further into the province your workers will be able to feed 10,000 troops easily! Investing in farms is invests in your army, my Liege. Upgrade the Farm 20 times 2 x Unlock Technologies