When your realm becomes big enough to own several villages, your daily tasks of maintenance will begin to consume a large portion of your gaming experience. You will be required to build and recruit in all your villages in order to keep track of your progress and troops. In order to help you with these tasks, we introduce: Overviews. This new screen will help you sort, recruit and build even faster!
You can find Overviews in the bottom menu bar, as seen below:
If you are unsure of what the icons on the menu bar mean, you can hover over the chosen icon and the tool tip will provide you an answer. You may sort your villages any way you want by clicking the icons, each will provide a different function for your villages. For instance, sorting column of villages in the way you want to see can be done with a single click. If you click the same column again, it will change the sorting from descending to ascending and vice versa.
You will also be able to sort all overviews by your group icons. Your groups will always be displayed in the top of the table. When selecting one of your group icons the table will only show your villages, that are in the given group. You can select several groups to fit your needs.
On the menu you will notice an icon that has three framed buildings, clicking this will bring up the Village Overview window. After opening this window, you will notice four tabs: Villages, Incoming, Commands and Units.
The first tab you will experience in the Village Overview is Villages. This overview lets you filter your villages as shown below.
At the top of the overview window, you will see:
- The Mass building Screen activation button
- The Drop down to filter your villages (in the following way):
- Your group icon
The table itself has four common columns:
- Village name, coordinates and a button to set this villages as active village
- Group icons
- Province name
- Village points
On mobile and tablets you will see four common columns:
- Village names and coordinates
- Group Icons
- Province Name
- Village Points
The next columns in the Village Overview window will depend on the chosen filter, as described below.
If you choose to filter your villages by the Combined feature, you will get a preview of the most import aspect of your villages.
The filter will show:
- Trades or Merchant movement (home and way)
- The Important buildings (Academy, Keep, etc)
- Troop Count (belonging to the village only)
If you choose the Production filter you will see information regarding resource production of your villages.
The filter will show:
- Resource status in both village and warehouse
- Warehouse limit (Per Village)
- Merchants (home and way)
- Construction queue
- Recruitment queue
- Active boosts (single village boost only)
If you choose the building filter, you will get an overview of all the buildings and their level in your villages. Here you will be able to track the construction of buildings and view their current level.
This filter lets you see all your buildings and see which buildings are currently undergoing construction.
As you progress in the game your account size and realm size will increase. The management of your villages will begin to take up a big chunk of time, however, the mass building feature will help you save time!
Click on the following icon, at the top left, in order to activate this feature.
When activated the screen will look as it does below:
In this mode you will see that the buildings level will show, they will also have a (+1) by their current level, indicating on-going construction. If you look closely, you will see that the building icons will be highlighted if you have adequate resource to start construction of that building. Upgrading to the next level of a building can be done from this window.
A bright yellow box will allow you to start construction, however, if you purchase crowns you will be able to use the "Building Cost Reduction".
The last column will display the building queue. Hovering over each on-going construction will allow you to instantly finish the building with crowns or sometimes for free, depending on the time remaining.
The Unit filter will show all your units in the city; regardless of where they are currently. This means that your units can either be home, or stationed as support in another village, or on their way back from a village, or even in the hospital; all units will be counted in this overview.
Additionally, you will be able to view recruitment order, check the number of spies, activate counter measures or even choose an Order from the Hall of Orders.
The second tab in the overview page will show all your incoming attacks.
This overview will allow you to see incoming attacks toward your villages, and what groups each village belongs to. You will be able to check if you have any incoming support from your allies or even your own support toward the target villages. This view also allows you to see the player name and village name of your enemies of the originating attack. Lastly, you will be able to see a time stamp of when the attack will reach your village, and how long the incoming command has traveled.
Remember, that you have the possibility to ignore the incoming command, however, this cannot be reserved once activated.
The Commands overview will give you an idea of your current troop movements.
In this mode, you will be able to track your units closely, village by village, not leaving a stone unturned. From the table you will be able to distinguish commands from Attack and Support based on the active icon. On the right you will see the arrival time, this together with a counter shows the remaining travel time of your troops.
The icon to the left will let you know if the command is outgoing (green arrow) or incoming (blue arrow). You are able to cancel commands from the icon (X) to the right of the remaining time, however, this can only be done within 3 min of the command being given; anything past this time cannot be canceled.
You can open the village information window by clicking on the village name, or you can directly jump to the village on the map by clicking on the coordinates.
The fourth tab brings you to the units overview. At first glance the overview already provides you with an overview of your units, however units may be at home, out as support or walking.
On the top of this overview page, you will see:
- Button to activate Mass Recruit screen
- Filter offensive or defensive units
- Your groups
- Unit status
The table itself has the following columns:
- Village name and coordinates
- Assigned groups
- Unit status (Available, own and in villages)
- Unit numbers
- Button to enter the unit screen of the village
The Mass Recruitment feature can be activated at the top of the units overview window, via the icon shown below:
Hovering of the icons will activate the tool tip menu; which will teach you how to use Mass Recruitment.
When Mass Recruitment is active, you will have icon for your units and two new icons on the right.
Villages that do not have barracks built will not show up on this list. The villages in this list will show you all current units for all your villages. A green number above your unit count, will indicate that you are currently recruiting at this location.
You will be able to input the desired troop numbers in the text fields underneath each unit. If you want to recruit the units in all villages (same recruitment), all you need to do is simply click the following button:
The number on the icon will show how many villages will start this recruitment.
If you do not want the same recruitment in all villages, just a selected few units, then simply click the checkboxes outside each village in the column on the table below:
The number on the button will show how many villages will start the recruitment.
If you do not have the required level for your unit, barracks, or hall of order, a warning in the corresponding text input box will alert you.
The Mass Recruit has a preview, if you hover over one of the recruit buttons. This preview will add blue numbers above your current units. The blue numbers represent how many extra units will be recruited.
In case you do not have all the required resources or provision to recruit in a village; the system will automatically choose the maximum troops capable of being recruited based on your resources and provisions.