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Revision as of 12:57, 23 November 2014
This building introduces special Orders. The building level improves different statistics for each Order. Thieves' Guild - costs of minting coins. Templar Knights - costs of infantry units. Teutonic Knights - costs of cavalry units.
Hall of Orders
The Hall of Orders lets you choose between three Orders, each of which has its own advantages. Your choice of Order is final, so you should carefully consider which one you pick.
The three Orders are:
- Order of the Templar Knights :
This Order gives you the ability to train Berserker units, a mighty warrior! The Order also reduces the cost of Spearmen, Swordsmen, Berserkers and Axe Fighters depending on the level of the Hall of Orders.
- Order of the Teutonic Knights :
- Guild of Thieves:
This Order unlocks the technology Sabotage, which lets your spies sabotage your enemies' villages. The Order also reduces the cost for minting coins in the Academy by a small amount.
The Hall of Orders becomes available when your Headquarters have reached level 25.
Hall of Orders Overview
Hall of Orders Research
|Hall of Orders research information|
|10||Structural improvement||Researching this technology will increase the building's hit points by 50%|
The maximum level of the Hall of Orders is 10.
|Level 1 - 5||Level 6 - 10|
|Press on each building level to see a bigger image.|