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Headquarter.jpg TimberCamp.png Claypit.png IronMine.png Farm.png Warehouse.jpg Church.jpg Rally point.jpg
Barrack.png Statue.png Wall.jpg Hospital.jpg Market.jpg Tavern.png Academy.jpg Halloforders.jpg
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This building introduces special Orders. The building level improves different statistics for each Order. Thieves' Guild - costs of minting coins and enables sabotage. Templar Knights - recruitment costs for offensive units (Axemen, Light Cavalry, Mounted Archers, Rams, Catapults, Berserkers) are reduced . Teutonic Knights - Recruitment costs for defensive units (Spearmen, Swordsmen, Archers, Heavy Cavalry, Trebuchets) are reduced.

Hall of Orders

Purpose

The Hall of Orders lets you choose between three Orders, each of which has its own advantages.

The three Orders are:

  • Order of the Templar Knights :

This Order gives you the ability to train Berserker units, a mighty warrior! The Order also reduces the cost of Axe Fighter, Light Cavalry, Mounted Archer, Ram, Catapult and Berserker by 1% per level of the Hall of Orders.

  • Order of the Teutonic Knights :

This Order gives you the ability to train Trebuchet, a giant siege weapon set to destroy! The Order also reduces the cost of Spearman, Swordsman, Archer, Heavy Cavalry and Trebuchet by 1% per level of the Hall of Orders.

  • Guild of Thieves:

This Order unlocks the technology Sabotage, which lets your spies sabotage your enemies' villages. (This requires at least 3 spies to send) The Order also reduces the cost for minting coins in the Academy by 1% per level of the Hall of Orders.

Please note that spies sent on a sabotage mission will always die regardless of the sabotage outcome (successful/unsuccessful).

Note: If you are dissatisfied with your order, you can easily reset it, and choose another order. It costs 200.000 resources of each resource.

Requirements

The Hall of Orders becomes available when your Headquarters have reached level 25.


Hall of Orders Overview

Hall of Orders
Level Wood.png Clay.png Iron.png Provisions.png Buildtime.png Research Hitpoints Points
1 35.000 50.000 30.000 11 01:00:00 - 20 75
2 42.000 58.500 36.900 14 02:00:00 - 22 90
3 50.400 68.445 45.387 17 03:00:00 - 24 108
4 60.480 80.081 55.826 21 05:00:00 - 27 130
5 72.576 93.694 68.666 28 08:00:00 - 29 156
6 87.091 109.622 84.459 35 12:00:00 - 32 187
7 104.509 128.258 103.885 45 16:00:00 - 35 224
8 125.411 150.062 127.778 56 21:00:00 - 39 296
9 150.494 175.573 157.167 72 01:04:00:00 - 43 322
10 180.592 205.420 193.316 92 01:12:00:00 Foundation 47 387

Hall of Orders Research

Hall of Orders research information
Level Requirement Name Description
10 Foundation Researching this technology will increase the building's hit points by 50%

Building levels

The maximum level of the Hall of Orders is 10.

Level 1 - 5 Level 6 - 10
Hall of orders lvl 1-5.png Hall of orders lvl 6-10.png
Press on each building level to see a bigger image.